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Noise has already been introduced with the "Wind" daemon. There, the noise function gives you extra realism by adding a random force field. This daemon can be used to randomly disturb particles or objects, which is particularly useful for nebula-like effects and simulating air turbulences. "Noise Field" can be bounded and the bounding volume is a sphere.

 

Info
There is also a PDF tutorial available on our resources website showing you how to use the "Noise Field" daemon. Please visit "Making a Paint Splash".

 

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Affect

Particles can be affected in two ways: either by “Force” or “Velocity”. The first option applies an external force, resulting in an acceleration, while the second only modifies the velocities of the particles without introducing an additional acceleration. “Affect” has no influence on rigid or soft bodies.

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