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"Wind" can also affect rigid and soft bodies, e.g. falling leaves or objects being pushed in heavy storms. Like many other daemons, wind forces can be bounded to limit them. The hollow arrowhead of the viewport representation indicates the wind direction. An activated bounded option allows you scale the daemon using the node’s scale settings for X, Y and Z. If you want to change wind direction, just rotate the node.

 

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Affect

Particles can be affected in two ways: either by “Force” or “Velocity”. The first option applies an external force, resulting in an acceleration, while the second one only modifies the velocities of the particles without introducing an additional acceleration. “Velocity” is not available for rigid bodies.

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This option lets you choose between “Yes” and “No”. “Yes” creates a conical shape that can be controlled via 3 three different settings. The bounding geometry and its dimensions are displayed in the viewport. This option also unlocks the related settings below. Alternatively you can also change the shape’s size via

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This field controls the radius of the bounding cone at the daemon’s pivot point. By default this is the upper, smaller circle. All three scale parameters are measured in metres [m].

@ radius 2

Here you can specify the second radius of the bounding cone.

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