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As has already been mentioned, “@Ite Threshold” is closely related to “@ Merge Iterations” and can be seen as a trigger. Higher values are used to remove more polygons, but also decrease the mesh’s quality. The standard setting is a good starting point.
@ Face subdivision
In some cases, meshes show unnaturally hard edges, because of a lack of polygons in certain areas. “@ Face subdivision” can be used to add facesWhen active, new faces will be added to the mesh, creating a smoother look. However it also increases the number of polygons, leading to larger files. After this process, some parts of the mesh might show a characteristic pattern, as shown below. It is recommended to use . We recommend applying filters and field settings instead of “@ Face subdivision”.
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