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By switching from "Yes" to "No" you can prevent the mesh engine from creating meshes during the simulation. It is highly recommended to perform meshing as a post process to have full control over the settings. Additionally it is often necessary to create sample meshes from different frames to achieve a consistent look.

Type

You can choose from 3 three types: “Metaballs”, “Mpolygons”, and “Clone obj”. “Metaballs“activates the standard meshing engine to create the familiar fluid look. “Metaballs” creates spheres around the particles. These spheres influence each other based on the related "Field" settings.

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This is the minimum distance from the camera and represents the area with the highest resolution. It interacts with “@ Max distance” and the range between both values is interpolated, building a range. Within this range, RealFlow calculates the appropriate polygon resolution. "@ Min distance" is measured in metres [m].

@ Min Polygon size

The minimum size of the high resolution area is determined here. If your camera is very close to the mesh, the “@ Min Polygon” size should be correspondingly smaller.

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The maximum distance from the camera is specified with this value. "@ Max distance" is measured in metres [m].

@ Max Polygon size

If the distant areas of the mesh are very far away from the camera, this value can be rather big. Make sure you avoid a coarse look of the final mesh.

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