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For more information about shader programming please search the Internet or visit OpenGL’s official site. There are also many free examples available which can be used with RealFlow. Next Limit does not provide support for GLSL.

 

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Shader Type

RealFlow offers a total of 4 different methods with additional options: “None”, “Transparent”, “Displacement” and “Custom”. It is also important to know that a mesh’s colour selection from the "Node" panel can influence the final appearance of some shaders. Each entry unlocks a set of completely different parameters. The default mode is "None" and does not provide any options or functions.

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With this button you can reload and update the shader file(s).

FrameBuffer as texture

When set to “Yes” it is possible to use the following parameters for creating your own shader definition. Some of the values are represented by numbers; others use colours. Colour parameters can only use positive settings and colour integers between 0 and 255 will be translated into values between 0 and 1. You can also define 5 textures which will be passed to the shader. The available settings are:

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