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Since the "Crest Splash" emitter is mostly used to mimic foam and spray, it is fine to use dumb-type particles. Additionally it is always a good idea to destroy the particles after a certain time or when they leave the RealWave surface. This can be done with a "k Age" or "k Volume" daemon. The "Crest Splash" emitter can be used for many purposes, such as white caps and spray on wave crests, so you normally need large amounts of particles. You will often spawn several million particles during an entire simulation process, but this also strongly depends on the RealWave mesh resolution.

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