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During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around. In some cases however you might want to control the objects visibility without changing its material settings, or hide it to the camera but still have it affect the scene - which is a very useful thing especially for emitter geometry. The following object properties are found in the Attributes Panel: Object in Maxwell Studio. For the plugins, please consult their documentation.

Opacity

This object parameter lets you control the objects overall opacity, with a 0-100% range. It can be very useful for illustrative renders - for example to show individual gears inside a watch, while still showing a hint of the cover. If you are using a plugin, this value can also be animated to create interesting reveal animations.

Back culling

This option hides any polygons whose normals are pointing away from the camera. But in

Hidden from...

In some circumstances, it is useful to hide have an object not to appear in the final image, or to avoid it affecting its surrounding, or both. Maxwell offers you the following options for each an object in the scene: 

  • Hidden from Camera
  • Hidden from Reflections/Refractions
  • Hidden from Global Illumination 
  • Hidden from Z-clip Planes 

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These same options are available both in Studio and on in the rest of the rest  3D platforms.  The location of these options in your 3D platform may vary depending on each 3D platform interface arrangement.

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Please consult your plugins specific documentation.

 Hidden from Camera

This option allow allows you to hide make an object not to appear invisible in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination). 

 

This object (left) disappears when it is hidden from camera (right), but its presence continues

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to affect the whole scene

 

An interesting use of this option is to hide emitters to appear in the rendermake invisible emitters, but maintaining the light they cast in the scene. 

 

Hidden emitter 
The emitter at the top of the box is hidden to the camera

Hidden from Reflections/Refractions 

This option hides your object to be seen in the reflective and transparent prevents the object from appearing in the reflections of other objects, or from being seen through transparent, refractive objects. 

 

This object (left) is visible in the reflective object and through the transparent

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object. Right image shows how the object is invisible in the cylinders reflection and also when seen through the glass plane.

Hidden from Global Illumination 

This option allows you to skip With this option from the Global Illumination calculations. This way, you can avoid an object to cast shadows and affect other objects with its color bleeding. turned on, the object will not affect the global illumination in the scene - it will not cast a shadow or affect color bleeding in the scene.

 

Enabling this option (right) you can force an object not to cast shadows nor affect other objects with its color bleeding 

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Hidden to Z-clip Planes 

Z-clips clip Planes define near and far distance boundaries outside of which the objects will not be considered by the render calculations. Please see the Z-clip planes page for more details.This option is useful when you want to clip your scene with a near and far plane to avoid unnecessary calculations, except for certain particular objects that you do not want to be affected by the Z-Clip planes.