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Myrender_thescene_camera1.png
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Macro name
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Inserts
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%scenename%
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The scene name
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%scenepath%
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The full path of the scene location on your computer
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%camera%
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The camera name
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%date%
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The current date
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%time%
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The current time
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%width%
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The width of the render resolution
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%height%
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The height of the render resolution
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%resolution%
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The render resolution (height & width)
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%colorspace%
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The chosen colorspace in render options
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%version%
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The current Maxwell Render version
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%temp%
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The currently supported macros are:
Macro shortcut | What it replaces with |
---|---|
%benchmark% | current benchmark value |
%burn% | current Burn value from Tone mapping options |
%camera% | name of the active camera |
%cameraresponse% | model of sensor regarding the colors response |
%colorspace% | color space used for the render |
%whitepoint% | value in Kelvin degrees for the white point in the image |
%currentsl% | current SL (therefore this value changes with each SL update) |
%date% | current date in MM.dd.yyyy format. Can also be used: %yy% (year) , %mm% (month) and %dd% (day) |
%finalsl% | final SL reached |
%gamma% | current Gamma value from Tone mapping options |
%iso% | ISO value from Camera options |
%resolution% | resolution of the active camera. Can also be used: %width% and %height% |
%scenename% | the name of the MXS file that's currently rendering |
%scenepath% | full path of the MXS file |
%mwchannel% | on the exported channels, specify the name of the channel in particular. Without this macro, the name of the channel is always appended at the end of the file name. This macro allows to place the channel name in any custom position on the file name string |
%sharpness% | sharpness value from Tonemapping options |
%shutter% | shutter speed from Camera options |
%temp% | full path of the temp folder of the OS |
%time% | current time in HH.mm format. Can also be used: %hh% (hour) , %min% (minute) and %sec% (sec) |
%timepassed% | time passed since render started |
%version% | current engine version |
%objectscount% %meshescount% %polycount% | number of objects, meshes and polygons in the scene |