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Render courtesy of Leon Fischer, brick imagemakers

Maxwell 

  • Improvements in preprocess and voxelization time
  • Fixed potential crash with blocked emitters
  • Fixed blocked emitters were not working with references
  • Fixed objects could disappear or show invalid transformations in FIRE in some extreme scenarios
  • Support for hair with tip radius greater than root radius
  • Fixed crash deleting instances with excluded lights
  • Change in multilight sliders range for IBL
  • Fixed SSS brightness with IBL in some cases, with IBLscenarios
  • Fixed token %mwchannel% was  that was not working properly
  • Hair material dependencies issues fixed
  • Better support for blade normals in Grass primitives
  • Improved support for IES and EULUMDAT files with lines longer than 256 characters
  • Fixed instances of references with multiple objects were only instancing first element:element 
  • Fixed preview window was ignoring camera response if multilight Multilight was enabled
  • Added new command line flag -affinity [auto/manual] to override thread affinity (true by default, Maxwell overrides thread affinity)
  • Fixed root & tip was half of expected in flat and curve grass/hair primitives
  • Fixed render failed when grass/hair flat primitive had zero tip withwidth
  • Fixed memory leak with procedural textures
  • Fixed crash when converting an image file to MXI format

 

Studio

  • Fixed GUI UI issue when having MXM references (the Item item shown in the stack properties and the Item item selected could get out of sync)
  • Fixed GUI UI issue that allowed to set IES/Spot emitters with Temperature
  • Fixed Animation tool forced longitude/latitude sun position.
  • Fixed Animation tool forced jpg image output. Fixedoutput 
  • Fixed camera roll angle was wrong when entering negative values
  • Fixed RealFlow bin meshes loader was failing in some cases

...

  • Fixed crash after running getObjectNames(),  causing scene corruption
  • Useless parameter for getNumCustomAlphaChannels() removed has been removed
  • Fixed crash on getPath() when the path is empty