With clipping it is possible to remove unwanted or invisible parts of a mesh. The selection of which areas will be clipped is based on objects and/or the scene camera's field of view.
3DS | C4D | HOU | LWV | MYA | XSI |
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Object Clip | Object Clip | Object Clip | Object Clip | Object Clip | Object Clip |
Camera Clip | Camera Clip | Camera Clip | Camera Clip | Camera Clip | Camera Clip |
Inside | Inside | Inside | Inside | Inside | Inside |
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| Bounded |
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Add |
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| Add File |
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Remove |
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Clip Files | Clip File [n] | Clip File | Clip File |
| Clip File |
| Clip Object Tmp Folder |
| Clip Object Tmp Folder |
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| Clip Object [n] |
| Clip Object [n] |
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...
- Check “Object clip”
- Load the desired SD and/or ABC file(s)
- Create the mesh during rendering
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