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NameDescription
ArrayRealFlowNodeConcatThis node concatenates the inputs 'array0' and 'array1' into a single 'out' array.
ArrayRealFlowNodeConstantThis node returns a constant array.
ArrayRealFlowNodeFilterByMaskThis node returns the elements of the input 'array' at positions specified by the 'mask' parameter.
ArrayRealFlowNodeFindAllElementIndicesThis node returns all positions in the input 'array', which fit to the input 'element' values.
ArrayRealFlowNodeFindElementThis node returns the first position of appearance of the input 'element' within the input 'array'. If the array does not contain the element, -1 is returned.
ArrayRealFlowNodeInsertElementThis node inserts all elements from the 'element' input into the input 'array' at the position specified by 'position'. If 'position' is equal or lower than 0 then the elements are inserted at the beginning of the array. If 'position' is greater or equal than the inputs 'array' size, elements are appended at the end.
ArrayRealFlowNodeMixThis node creates an output array based on the two inputs 'array0' and 'array1' and the input mask. If the mask value equals 0 then the value of 'array0' is used, if the mask value is 1 the value of 'array1' is used.
ArrayRealFlowNodePushElementThis node appends all the elements from the 'element' at the end of the input 'array'.
ArrayRealFlowNodeRemoveElementThis node removes all elements of the 'by_value' from the input 'array'. The returned mask has the same size as the input 'array' and is set to 0 at removed positions.
ArrayRealFlowNodeRemoveIndexThis node removes all input array positions by the 'index' input.
ArrayRealFlowNodeRemoveRepeatedElementsThis node removes all repetitions of elements from the input 'array'. The 'new_to_old' array can be used as an 'index' input for a GetArrayElement-Node to restore the original array. The returned mask has the same size as the input 'array' and is set to 0 at removed positions.
ArrayRealFlowNodeResizeThis node resizes the input 'array'. If the result is bigger than the input array, the last value is repeated accordingly.
ArrayRealFlowNodeReverseThis node reverses the order of the input 'array'.
ArrayRealFlowNodeSliceThis node returns an array containing the range of the input 'array' from the 'first' position with the given input 'size'.Thus, the output array is a subarray or slice of the input.
GetAllCamerasThis node returns all the Camera nodes in the scene.
GetAllDaemonsThis node returns all the Daemon nodes in the scene.
GetAllDyversoDomainsThis node returns all the DyversoDomain nodes in the scene.
GetAllDyversoEmittersThis node returns all the DyversoEmitter nodes in the scene.
GetAllHybridoBubblesThis node returns all the HybridoBubble nodes in the scene.
GetAllHybridoDomainsThis node returns all the HybridoDomain nodes in the scene.
GetAllHybridoEmittersThis node returns all the HybridoEmitter nodes in the scene.
GetAllHybridoFoamsThis node returns all the HybridoFoam nodes in the scene.
GetAllHybridoMeshesThis node returns all the HybridoMeshe nodes in the scene.
GetAllHybridoMeshes_VDBThis node returns all the HybridoMeshe HybridoMeshes_VD nodes in the scene.
GetAllHybridoMistsThis node returns all the HybridoMist nodes in the scene.
GetAllHybridoSplashAndFoamsThis node returns all the HybridoSplashAndFoam nodes in the scene.
GetAllHybridoSplashsThis node returns all the HybridoSplash nodes in the scene.
GetAllHybridoWaterLinesThis node returns all the HybridoWaterLine nodes in the scene.
GetAllHybridoWetAndFoamsThis node returns all the HybridoWetAndFoam nodes in the scene.
GetAllHybridoWetsThis node returns all the HybridoWet nodes in the scene.
GetAllIdocsThis node returns all the Idoc nodes in the scene.
GetAllMultiBodiesThis node returns all the MultiBodie nodes in the scene.
GetAllMultiJointsThis node returns all the MultiJoint nodes in the scene.
GetAllMultiServoPosAngularsThis node returns all the MultiServoPosAngular nodes in the scene.
GetAllMultiServoPosLinearsThis node returns all the MultiServoPosLinear nodes in the scene.
GetAllMultiServoVelAngularsThis node returns all the MultiServoVelAngular nodes in the scene.
GetAllMultiServoVelLinearsThis node returns all the MultiServoVelLinear nodes in the scene.
GetAllNodeExportResourceCheckOptionsThis node returns all the export resource check options allowed for the input 'resource id'.
GetAllNodeExportResourceOptionsThis node returns all the export resource options allowed for the input 'resource id'.
GetAllNodeExportResourcesThis node returns all the export resource identifiers and descriptions. It is especially useful in combination with the rest of the 'Get/SetNodeExportResource' nodes.
GetAllObjectsThis node returns all the Object nodes in the scene.
GetAllParticleLegacyMeshesThis node returns all the ParticleLegacyMeshe nodes in the scene.
GetAllParticleMeshesThis node returns all the ParticleMeshe nodes in the scene.
GetAllParticleMeshes_VDBThis node returns all the ParticleMeshe ParticleMeshes_VD nodes in the scene.
GetAllRealFlowGroupsThis node returns all the RealFlowGroup nodes in the scene.
GetAllRealFlowNodesThis node returns all the current scene nodes.
GetAllSplineNodesThis node returns all the SplineNode nodes in the scene.
GetAllStandardEmittersThis node returns all the StandardEmitter nodes in the scene.
GetArrayRealFlowNodeElementThis node returns the elements of the input 'array' at positions specified by the 'index' parameter.
GetCameraThis node returns the scene node that matches exactly the input 'name'.
GetDaemonThis node returns the scene node that matches exactly the input 'name'.
GetDyversoDomainThis node returns the scene node that matches exactly the input 'name'.
GetDyversoEmitterThis node returns the scene node that matches exactly the input 'name'.
GetHybridoBubblesThis node returns the scene node that matches exactly the input 'name'.
GetHybridoDomainThis node returns the scene node that matches exactly the input 'name'.
GetHybridoEmitterThis node returns the scene node that matches exactly the input 'name'.
GetHybridoFoamThis node returns the scene node that matches exactly the input 'name'.
GetHybridoMeshThis node returns the scene node that matches exactly the input 'name'.
GetHybridoMesh_VDBThis node returns the scene node that matches exactly the input 'name'.
GetHybridoMistThis node returns the scene node that matches exactly the input 'name'.
GetHybridoSecondaryEmitterThis node gets the RealFlow Hybrido secondary emitter.
GetHybridoSplashThis node returns the scene node that matches exactly the input 'name'.
GetHybridoSplashAndFoamThis node returns the scene node that matches exactly the input 'name'.
GetHybridoWaterLineThis node returns the scene node that matches exactly the input 'name'.
GetHybridoWetThis node returns the scene node that matches exactly the input 'name'.
GetHybridoWetAndFoamThis node returns the scene node that matches exactly the input 'name'.
GetIdocThis node returns the scene node that matches exactly the input 'name'.
GetLinearVelocityReturns the linear velocity of the input 'object' at the current moment.
GetMatchingCamerasThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingDaemonsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingDyversoDomainsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingDyversoEmittersThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoBubblesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoDomainsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoEmittersThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoFoamsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoMeshesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoMeshes_VDBThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoMistsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoSplashAndFoamsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoSplashsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoWaterLinesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoWetAndFoamsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingHybridoWetsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingIdocsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiBodiesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiJointsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiServoPosAngularsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiServoPosLinearsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiServoVelAngularsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingMultiServoVelLinearsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingObjectsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingParticleLegacyMeshesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingParticleMeshesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingParticleMeshes_VDBThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingRealFlowGroupsThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingRealFlowNodesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingSplineNodesThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMatchingStandardEmittersThis node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.
GetMultiBodyThis node returns the scene node that matches exactly the input 'name'.
GetMultiBodyInfoThis node returns information about the input multi-body.
GetMultiBodyTransformationThis node returns an array of transformation matrices for all items within a MultiBody.
GetMultiJointThis node returns the scene node that matches exactly the input 'name'.
GetMultiServoPosAngularThis node returns the scene node that matches exactly the input 'name'.
GetMultiServoPosLinearThis node returns the scene node that matches exactly the input 'name'.
GetMultiServoVelAngularThis node returns the scene node that matches exactly the input 'name'.
GetMultiServoVelLinearThis node returns the scene node that matches exactly the input 'name'.
GetNodeExportResourceCheckOptionValueThis node returns the state of the input/export resource check options.
GetNodeExportResourceIdFromDescriptionThis node returns all the information related to an export resource of the input 'node'. If the resource does not exist and the 'exists' output is not connected, an error message is displayed.
GetNodeExportResourceInfoThis node returns all the information related to an export resource of the input 'node'. If the resource does not exist and the 'exists' output is not connected, an error message is displayed.
GetNodeNameThis node returns the input 'node' name.
GetNodeParameterThis node returns the value of the input 'node' parameter.
GetNodeParameterTypeThis node returns the value of the input 'node' parameter.
GetObjectThis node returns the scene node that matches exactly the input 'name'.
GetParticleLegacyMeshThis node returns the scene node that matches exactly the input 'name'.
GetParticleMeshThis node returns the scene node that matches exactly the input 'name'.
GetParticleMesh_VDBThis node returns the scene node that matches exactly the input 'name'.
GetRealFlowGroupThis node returns the scene node that matches exactly the input 'name'.
GetRealFlowNodeThis node returns the scene node that matches exactly the input 'name'.
GetRealFlowNodeGlobalVariableThis node returns a reference to previously stored variables in global memory (using the SetGlobalVariable-Nodes).
GetRealWaveAsHeightfieldImageReturns a greyscale, 32bit image, containing the realwave surface as a heightfield. The search radius defines the area to be searched for neighboring polygons. For non-choppy surfaces, the radius may be low. For choppy-surfaces use high values (around 1.0), but take note, those values may result in poor performance, since choppy surfaces are converted to plain heightfields. The epsilon value describes an offset, which is reducing artifacts on the border. If polygons on the border are set to minimal height, increase this value.
GetRealWaveHeightAtDetermines the height of a RealWave surface at the given input point (x,y,z) - the y coordinate is not considered and thus, may be 0. Returns the corresponding point on the surface (x,h,z). If the surface is not existing at the spppecified points position, the original, unchanged point (x,y,z) is returned.
GetRealWaveInfoThis node returns information about the RealWave.
GetRealWaveMeshThis object returns a reference to the RealWave mesh.
GetSelectedNodesThis node returns the selected nodes in the scene.
GetSplineNodeThis node returns the scene node that matches exactly the input 'name'.
GetStandardEmitterThis node returns the scene node that matches exactly the input 'name'.
GetTransformationThis node returns all transformations of the input 'node'.
NodeEnableExportDataThis node changes the input 'node' active state for exporting data.
NodeExportDataIsActiveThis node returns the input 'node' active state for exporting data.
RealFlowGroupAddMemberThis node adds members to the input RealFlow scene Group.
RealFlowGroupGetMembersThis node returns members from the input RealFlow scene Group.
RealFlowGroupRemoveMemberThis node removes members from the input RealFlow scene Group.
RealWaveIndexToPosReturns the world coordinates of RealWave vertices given by index.
RealWaveIndexToUVReturns the uv's of RealWave vertices given by index.
RealWaveMeshUpdateRefreshes the actual states of the RealWave mesh.
RealwaveRiggingThis node allows to rig waves on the RealWave-Mesh using keyframing.
SetArrayRealFlowNodeElementThis node returns the elements of the input 'array' at positions specified by the 'index' parameter.
SetMultiBodyTransformationThis node changes the global transformation matrix of the bodies of the input MultiBody 'node' to the given input matrix.
SetNodeExportResourceCheckOptionValueThis node changes the check state of an input export resource check option.
SetNodeExportResourceValueThis node changes the information related to an export resource of the input 'node'.
SetNodeNameThis node changes the input 'node' name.
SetNodeParameterThis node changes the value of the input 'node' parameter.
SetRealFlowNodeGlobalVariableThis node allows the user to create a reference or a copy of the input pin in global memory to be used within other RealFlow graph through the GetGlobalVariable nodes.
SetRealWaveMeshThis object allows changes to the RealWave mesh.
SetRealWaveMeshFromImageThis object sets the RealWave mesh according to the input image. The scale factor defines height (y-value) and choppiness (xz-values).
SetTransformationFromComponentsThis node changes the local transformation matrix of the input 'node'.
SetTransformationFromMatrixThis node changes the local transformation matrix of the input 'node' to the given input matrix.

anchor 

ArrayRealFlowNodeConcat

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ArrayRealFlowNodeConcat

This node concatenates the inputs 'array0' and 'array1' into a single 'out' array.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array0
array1

The out array

anchor 

ArrayRealFlowNodeConstant

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ArrayRealFlowNodeConstant

This node returns a constant array.

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NameTypesPassThroughDescription
out arrayRealFlow Node 

The out array

AnchorArrayRealFlowNodeFilterByMask 

ArrayRealFlowNodeFilterByMask

ArrayRealFlowNodeFilterByMask

This node returns the elements of the input 'array' at positions specified by the 'mask' parameter.

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NameTypesPassThroughDescription
resultRealFlow Node
Expand
titleOptional

array

The result

AnchorArrayRealFlowNodeFindAllElementIndicesArrayRealFlowNodeFindAllElementIndices 

ArrayRealFlowNodeFindAllElementIndices

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NameTypesPassThroughDescription
indexInteger 

The index

maskBit 

The mask

AnchorArrayRealFlowNodeFindElementArrayRealFlowNodeFindElement 

ArrayRealFlowNodeFindElement

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NameTypesPassThroughDescription
indexInteger 

The index

AnchorArrayRealFlowNodeInsertElement 

ArrayRealFlowNodeInsertElement

ArrayRealFlowNodeInsertElement

This node inserts all elements from the 'element' input into the input 'array' at the position specified by 'position'. If 'position' is equal or lower than 0 then the elements are inserted at the beginning of the array. If 'position' is greater or equal than the inputs 'array' size, elements are appended at the end.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

AnchorArrayRealFlowNodeMix 

ArrayRealFlowNodeMix

ArrayRealFlowNodeMix

This node creates an output array based on the two inputs 'array0' and 'array1' and the input mask. If the mask value equals 0 then the value of 'array0' is used, if the mask value is 1 the value of 'array1' is used.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array0
array1

The out array

AnchorArrayRealFlowNodePushElementArrayRealFlowNodePushElement 

ArrayRealFlowNodePushElement

...

NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

AnchorArrayRealFlowNodeRemoveElementArrayRealFlowNodeRemoveElement 

ArrayRealFlowNodeRemoveElement

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

maskBit 

The mask

AnchorArrayRealFlowNodeRemoveIndexArrayRealFlowNodeRemoveIndex 

ArrayRealFlowNodeRemoveIndex

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

AnchorArrayRealFlowNodeRemoveRepeatedElementsArrayRealFlowNodeRemoveRepeatedElements 

ArrayRealFlowNodeRemoveRepeatedElements

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NameTypesPassThroughDescription
new to oldInteger 

The new to old

maskBit 

The mask

out arrayRealFlow Node
Expand
titleOptional

array

The out array

anchor 

ArrayRealFlowNodeResize

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ArrayRealFlowNodeResize

This node resizes the input 'array'. If the result is bigger than the input array, the last value is repeated accordingly.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

anchor 

ArrayRealFlowNodeReverse

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ArrayRealFlowNodeReverse

This node reverses the order of the input 'array'.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

AnchorArrayRealFlowNodeSlice 

ArrayRealFlowNodeSlice

ArrayRealFlowNodeSlice

This node returns an array containing the range of the input 'array' from the 'first' position with the given input 'size'.Thus, the output array is a subarray or slice of the input.

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NameTypesPassThroughDescription
out arrayRealFlow Node
Expand
titleOptional

array

The out array

AnchorGetAllCamerasGetAllCameras 

GetAllCameras

This node returns all the Camera nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleCamera

Camera
RealFlowNode

 

The node

AnchorGetAllDaemonsGetAllDaemons 

GetAllDaemons

This node returns all the Daemon nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleDaemon

Daemon
RealFlowNode

 

The node

anchor 

GetAllDyversoDomains

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GetAllDyversoDomains

This node returns all the DyversoDomain nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleDyversoDomain

DyversoDomain
RealFlowNode

 

The node

AnchorGetAllDyversoEmittersGetAllDyversoEmitters 

GetAllDyversoEmitters

This node returns all the DyversoEmitter nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleDyversoEmitter

DyversoEmitter
RealFlowNode

 

The node

AnchorGetAllHybridoBubblesGetAllHybridoBubbles 

GetAllHybridoBubbles

This node returns all the HybridoBubble nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoBubbles

HybridoBubbles
RealFlowNode

 

The node

AnchorGetAllHybridoDomainsGetAllHybridoDomains 

GetAllHybridoDomains

This node returns all the HybridoDomain nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoDomain

HybridoDomain
RealFlowNode

 

The node

anchor 

GetAllHybridoEmitters

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GetAllHybridoEmitters

This node returns all the HybridoEmitter nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoEmitter

HybridoEmitter
RealFlowNode

 

The node

AnchorGetAllHybridoFoamsGetAllHybridoFoams 

GetAllHybridoFoams

This node returns all the HybridoFoam nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoFoam

HybridoFoam
RealFlowNode

 

The node

AnchorGetAllHybridoMeshesGetAllHybridoMeshes 

GetAllHybridoMeshes

This node returns all the HybridoMeshe nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoMesh

HybridoMesh
RealFlowNode

 

The node

AnchorGetAllHybridoMeshes_VDB 

GetAllHybridoMeshes_VDB

GetAllHybridoMeshes_VDB

This node returns all the HybridoMeshe HybridoMeshes_VD nodes in the scene.

Outputs

NameTypesPassThroughDescription
node
Expand
titleHybridoMesh_VDB

HybridoMesh_VDB
RealFlowNode

 

The node

AnchorGetAllHybridoMistsGetAllHybridoMists 

GetAllHybridoMists

This node returns all the HybridoMist nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoMist

HybridoMist
RealFlowNode

 

The node

AnchorGetAllHybridoSplashAndFoamsGetAllHybridoSplashAndFoams 

GetAllHybridoSplashAndFoams

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NameTypesPassThroughDescription
node
Expand
titleHybridoSplashAndFoam

HybridoSplashAndFoam
RealFlowNode

 

The node

AnchorGetAllHybridoSplashsGetAllHybridoSplashs 

GetAllHybridoSplashs

This node returns all the HybridoSplash nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoSplash

HybridoSplash
RealFlowNode

 

The node

anchor 

GetAllHybridoWaterLines

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GetAllHybridoWaterLines

This node returns all the HybridoWaterLine nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoWaterLine

HybridoWaterLine
RealFlowNode

 

The node

AnchorGetAllHybridoWetAndFoams 

GetAllHybridoWetAndFoams

GetAllHybridoWetAndFoams

This node returns all the HybridoWetAndFoam nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoWetAndFoam

HybridoWetAndFoam
RealFlowNode

 

The node

AnchorGetAllHybridoWetsGetAllHybridoWets 

GetAllHybridoWets

This node returns all the HybridoWet nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleHybridoWet

HybridoWet
RealFlowNode

 

The node

AnchorGetAllIdocsGetAllIdocs 

GetAllIdocs

This node returns all the Idoc nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleIdoc

IDOC
RealFlowNode

 

The node

AnchorGetAllMultiBodiesGetAllMultiBodies 

GetAllMultiBodies

This node returns all the MultiBodie nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleMultiBody

MultiBody
RealFlowNode

 

The node

anchor 

GetAllMultiJoints

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GetAllMultiJoints

This node returns all the MultiJoint nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleMultiJoint

MultiJoint
RealFlowNode

 

The node

AnchorGetAllMultiServoPosAngulars 

GetAllMultiServoPosAngulars

GetAllMultiServoPosAngulars

This node returns all the MultiServoPosAngular nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleMultiServoPosAngular

MultiServoPosAngular
RealFlowNode

 

The node

AnchorGetAllMultiServoPosLinearsGetAllMultiServoPosLinears 

GetAllMultiServoPosLinears

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NameTypesPassThroughDescription
node
Expand
titleMultiServoPosLinear

MultiServoPosLinear
RealFlowNode

 

The node

AnchorGetAllMultiServoVelAngularsGetAllMultiServoVelAngulars 

GetAllMultiServoVelAngulars

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NameTypesPassThroughDescription
node
Expand
titleMultiServoVelAngular

MultiServoVelAngular
RealFlowNode

 

The node

AnchorGetAllMultiServoVelLinearsGetAllMultiServoVelLinears 

GetAllMultiServoVelLinears

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NameTypesPassThroughDescription
node
Expand
titleMultiServoVelLinear

MultiServoVelLinear
RealFlowNode

 

The node

AnchorGetAllNodeExportResourceCheckOptions 

GetAllNodeExportResourceCheckOptions

GetAllNodeExportResourceCheckOptions

This node returns all the export resource check options allowed for the input 'resource id'.

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NameTypesPassThroughDescription
optionsString 

The check options allowed by the input export resource

valueBit 

The current check option values (checked or unchecked)

AnchorGetAllNodeExportResourceOptionsGetAllNodeExportResourceOptions 

GetAllNodeExportResourceOptions

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NameTypesPassThroughDescription
optionsString 

The options allowed by the input export resource

current valueString 

The current option value

AnchorGetAllNodeExportResources 

GetAllNodeExportResources

GetAllNodeExportResources

This node returns all the export resource identifiers and descriptions. It is especially useful in combination with the rest of the 'Get/SetNodeExportResource' nodes.

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NameTypesPassThroughDescription
resource idInteger 

The id of the export resource

descriptionString 

The description of the export resource

AnchorGetAllObjectsGetAllObjects 

GetAllObjects

This node returns all the Object nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleObject

Object
RealFlowNode

 

The node

AnchorGetAllParticleLegacyMeshesGetAllParticleLegacyMeshes 

GetAllParticleLegacyMeshes

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NameTypesPassThroughDescription
node
Expand
titleParticleLegacyMesh

ParticleLegacyMesh
RealFlowNode

 

The node

AnchorGetAllParticleMeshes 

GetAllParticleMeshes

GetAllParticleMeshes

This node returns all the ParticleMeshe nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleParticleMesh

ParticleMesh
RealFlowNode

 

The node

AnchorGetAllParticleMeshes_VDB 

GetAllParticleMeshes_VDB

GetAllParticleMeshes_VDB

This node returns all the ParticleMeshe ParticleMeshes_VD nodes in the scene.

Outputs

NameTypesPassThroughDescription
node
Expand
titleParticleMesh_VDB

ParticleMesh_VDB
RealFlowNode

 

The node

AnchorGetAllRealFlowGroupsGetAllRealFlowGroups 

GetAllRealFlowGroups

This node returns all the RealFlowGroup nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleRealFlowGroup

RealFlowGroup
RealFlowNode

 

The node

AnchorGetAllRealFlowNodesGetAllRealFlowNodes 

GetAllRealFlowNodes

This node returns all the current scene nodes.

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NameTypesPassThroughDescription
nodeRealFlow Node 

The node

AnchorGetAllSplineNodesGetAllSplineNodes 

GetAllSplineNodes

This node returns all the SplineNode nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleSplineNode

SplineNode
RealFlowNode

 

The node

anchor 

GetAllStandardEmitters

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GetAllStandardEmitters

This node returns all the StandardEmitter nodes in the scene.

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NameTypesPassThroughDescription
node
Expand
titleStandardEmitter

StandardEmitter
RealFlowNode

 

The node

AnchorGetArrayRealFlowNodeElementGetArrayRealFlowNodeElement 

GetArrayRealFlowNodeElement

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NameTypesPassThroughDescription
elementRealFlow Node 

The element

AnchorGetCameraGetCamera 

GetCamera

This node returns the scene node that matches exactly the input 'name'.

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NameTypesPassThroughDescription
node
Expand
titleCamera

Camera
RealFlowNode

 

The node

AnchorGetDaemonGetDaemon 

GetDaemon

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleDaemon

Daemon
RealFlowNode

 

The node

AnchorGetDyversoDomainGetDyversoDomain 

GetDyversoDomain

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleDyversoDomain

DyversoDomain
RealFlowNode

 

The node

anchor 

GetDyversoEmitter

...

GetDyversoEmitter

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleDyversoEmitter

DyversoEmitter
RealFlowNode

 

The node

...

node

 

GetHybridoBubbles

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoBubbles

HybridoBubbles
RealFlowNode

 

The node

AnchorGetHybridoDomain 

GetHybridoDomain

GetHybridoDomain

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoDomain

HybridoDomain
RealFlowNode

 

The node

AnchorGetHybridoEmitterGetHybridoEmitter 

GetHybridoEmitter

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoEmitter

HybridoEmitter
RealFlowNode

 

The node

AnchorGetHybridoFoamGetHybridoFoam 

GetHybridoFoam

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoFoam

HybridoFoam
RealFlowNode

 

The node

AnchorGetHybridoMeshGetHybridoMesh 

GetHybridoMesh

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMesh

HybridoMesh
RealFlowNode

 

The node

AnchorGetHybridoMesh_VDB 

GetHybridoMesh_VDB

GetHybridoMesh_VDB

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMesh_VDB

HybridoMesh_VDB
RealFlowNode

 

The node

AnchorGetHybridoMist 

GetHybridoMist

GetHybridoMist

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMist

HybridoMist
RealFlowNode

 

The node

AnchorGetHybridoSecondaryEmitterGetHybridoSecondaryEmitter 

GetHybridoSecondaryEmitter

...

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

AnchorGetHybridoSplashGetHybridoSplash 

GetHybridoSplash

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoSplash

HybridoSplash
RealFlowNode

 

The node

AnchorGetHybridoSplashAndFoamGetHybridoSplashAndFoam 

GetHybridoSplashAndFoam

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoSplashAndFoam

HybridoSplashAndFoam
RealFlowNode

 

The node

AnchorGetHybridoWaterLineGetHybridoWaterLine 

GetHybridoWaterLine

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWaterLine

HybridoWaterLine
RealFlowNode

 

The node

anchor 

GetHybridoWet

...

GetHybridoWet

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWet

HybridoWet
RealFlowNode

 

The node

AnchorGetHybridoWetAndFoamGetHybridoWetAndFoam 

GetHybridoWetAndFoam

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWetAndFoam

HybridoWetAndFoam
RealFlowNode

 

The node

anchor 

GetIdoc

...

GetIdoc

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleIdoc

IDOC
RealFlowNode

 

The node

AnchorGetLinearVelocityGetLinearVelocity 

GetLinearVelocity

Returns the linear velocity of the input 'object' at the current moment.

...

NameTypesPassThroughDescription
velocityVector3 

The velocity

AnchorGetMatchingCamerasGetMatchingCameras 

GetMatchingCameras

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleCamera

Camera
RealFlowNode

 

The node

anchor 

GetMatchingDaemons

...

GetMatchingDaemons

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleDaemon

Daemon
RealFlowNode

 

The node

AnchorGetMatchingDyversoDomains 

GetMatchingDyversoDomains

GetMatchingDyversoDomains

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleDyversoDomain

DyversoDomain
RealFlowNode

 

The node

AnchorGetMatchingDyversoEmittersGetMatchingDyversoEmitters 

GetMatchingDyversoEmitters

...

NameTypesPassThroughDescription
node
Expand
titleDyversoEmitter

DyversoEmitter
RealFlowNode

 

The node

AnchorGetMatchingHybridoBubblesGetMatchingHybridoBubbles 

GetMatchingHybridoBubbles

...

NameTypesPassThroughDescription
node
Expand
titleHybridoBubbles

HybridoBubbles
RealFlowNode

 

The node

AnchorGetMatchingHybridoDomainsGetMatchingHybridoDomains 

GetMatchingHybridoDomains

...

NameTypesPassThroughDescription
node
Expand
titleHybridoDomain

HybridoDomain
RealFlowNode

 

The node

...

GetMatchingHybridoEmitters 

GetMatchingHybridoEmitters

...

NameTypesPassThroughDescription
node
Expand
titleHybridoEmitter

HybridoEmitter
RealFlowNode

 

The node

anchor 

GetMatchingHybridoFoams

...

GetMatchingHybridoFoams

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoFoam

HybridoFoam
RealFlowNode

 

The node

AnchorGetMatchingHybridoMeshesGetMatchingHybridoMeshes 

GetMatchingHybridoMeshes

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMesh

HybridoMesh
RealFlowNode

 

The node

anchor 

GetMatchingHybridoMeshes_VDB

...

GetMatchingHybridoMeshes_VDB

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMesh_VDB

HybridoMesh_VDB
RealFlowNode

 

The node

AnchorGetMatchingHybridoMistsGetMatchingHybridoMists 

GetMatchingHybridoMists

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoMist

HybridoMist
RealFlowNode

 

The node

anchor 

GetMatchingHybridoSplashAndFoams

...

GetMatchingHybridoSplashAndFoams

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoSplashAndFoam

HybridoSplashAndFoam
RealFlowNode

 

The node

anchor 

GetMatchingHybridoSplashs

...

GetMatchingHybridoSplashs

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoSplash

HybridoSplash
RealFlowNode

 

The node

AnchorGetMatchingHybridoWaterLines 

GetMatchingHybridoWaterLines

GetMatchingHybridoWaterLines

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWaterLine

HybridoWaterLine
RealFlowNode

 

The node

AnchorGetMatchingHybridoWetAndFoamsGetMatchingHybridoWetAndFoams 

GetMatchingHybridoWetAndFoams

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWetAndFoam

HybridoWetAndFoam
RealFlowNode

 

The node

AnchorGetMatchingHybridoWetsGetMatchingHybridoWets 

GetMatchingHybridoWets

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleHybridoWet

HybridoWet
RealFlowNode

 

The node

AnchorGetMatchingIdocs 

GetMatchingIdocs

GetMatchingIdocs

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleIdoc

IDOC
RealFlowNode

 

The node

AnchorGetMatchingMultiBodies 

GetMatchingMultiBodies

GetMatchingMultiBodies

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiBody

MultiBody
RealFlowNode

 

The node

AnchorGetMatchingMultiJointsGetMatchingMultiJoints 

GetMatchingMultiJoints

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiJoint

MultiJoint
RealFlowNode

 

The node

AnchorGetMatchingMultiServoPosAngularsGetMatchingMultiServoPosAngulars 

GetMatchingMultiServoPosAngulars

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoPosAngular

MultiServoPosAngular
RealFlowNode

 

The node

AnchorGetMatchingMultiServoPosLinearsGetMatchingMultiServoPosLinears 

GetMatchingMultiServoPosLinears

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoPosLinear

MultiServoPosLinear
RealFlowNode

 

The node

AnchorGetMatchingMultiServoVelAngularsGetMatchingMultiServoVelAngulars 

GetMatchingMultiServoVelAngulars

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoVelAngular

MultiServoVelAngular
RealFlowNode

 

The node

anchor 

GetMatchingMultiServoVelLinears

...

GetMatchingMultiServoVelLinears

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoVelLinear

MultiServoVelLinear
RealFlowNode

 

The node

anchor 

GetMatchingObjects

...

GetMatchingObjects

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleObject

Object
RealFlowNode

 

The node

AnchorGetMatchingParticleLegacyMeshes 

GetMatchingParticleLegacyMeshes

GetMatchingParticleLegacyMeshes

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleParticleLegacyMesh

ParticleLegacyMesh
RealFlowNode

 

The node

AnchorGetMatchingParticleMeshesGetMatchingParticleMeshes 

GetMatchingParticleMeshes

...

NameTypesPassThroughDescription
node
Expand
titleParticleMesh

ParticleMesh
RealFlowNode

 

The node

...

 

GetMatchingParticleMeshes_VDB

...

NameTypesPassThroughDescription
node
Expand
titleParticleMesh_VDB

ParticleMesh_VDB
RealFlowNode

 

The node

anchor 

GetMatchingRealFlowGroups

...

GetMatchingRealFlowGroups

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleRealFlowGroup

RealFlowGroup
RealFlowNode

 

The node

AnchorGetMatchingRealFlowNodes 

GetMatchingRealFlowNodes

GetMatchingRealFlowNodes

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

AnchorGetMatchingSplineNodesGetMatchingSplineNodes 

GetMatchingSplineNodes

This node returns the scene nodes that match the input 'name' using wildcard symbols '*' and '?'.

...

NameTypesPassThroughDescription
node
Expand
titleSplineNode

SplineNode
RealFlowNode

 

The node

AnchorGetMatchingStandardEmittersGetMatchingStandardEmitters 

GetMatchingStandardEmitters

...

NameTypesPassThroughDescription
node
Expand
titleStandardEmitter

StandardEmitter
RealFlowNode

 

The node

AnchorGetMultiBody 

GetMultiBody

GetMultiBody

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiBody

MultiBody
RealFlowNode

 

The node

anchor 

GetMultiBodyInfo

...

GetMultiBodyInfo

This node returns information about the input multi-body.

...

NameTypesPassThroughDescription
no of itemsInteger 

The no of items

boxBox 

The box

embeddedBit 

The embedded

AnchorGetMultiBodyTransformationGetMultiBodyTransformation 

GetMultiBodyTransformation

...

NameTypesPassThroughDescription
object global matrixMatrix4 

The object global matrix

object local matrixMatrix4 

The object local matrix

anchor 

GetMultiJoint

...

GetMultiJoint

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiJoint

MultiJoint
RealFlowNode

 

The node

AnchorGetMultiServoPosAngularGetMultiServoPosAngular 

GetMultiServoPosAngular

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoPosAngular

MultiServoPosAngular
RealFlowNode

 

The node

AnchorGetMultiServoPosLinearGetMultiServoPosLinear 

GetMultiServoPosLinear

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoPosLinear

MultiServoPosLinear
RealFlowNode

 

The node

anchor 

GetMultiServoVelAngular

...

GetMultiServoVelAngular

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoVelAngular

MultiServoVelAngular
RealFlowNode

 

The node

anchor 

GetMultiServoVelLinear

...

GetMultiServoVelLinear

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleMultiServoVelLinear

MultiServoVelLinear
RealFlowNode

 

The node

AnchorGetNodeExportResourceCheckOptionValue 

GetNodeExportResourceCheckOptionValue

GetNodeExportResourceCheckOptionValue

This node returns the state of the input/export resource check options.

...

NameTypesPassThroughDescription
checkBit 

True if check option is enabled

throughPassThroughnode

The input 'node'

AnchorGetNodeExportResourceIdFromDescriptionGetNodeExportResourceIdFromDescription 

GetNodeExportResourceIdFromDescription

...

NameTypesPassThroughDescription
resource idInteger 

The id of the export resource from the input 'node' that matches the input 'description'. -1 otherwise

existsBit 

True if the resource exists for the input node. False otherwise. An error message will be displayed if this output is not connected and the resource does not exist for the input node

AnchorGetNodeExportResourceInfoGetNodeExportResourceInfo 

GetNodeExportResourceInfo

...

NameTypesPassThroughDescription
existsBit 

True if the resource exists for the input node. False otherwise. An error message will be displayed if this output is not connected and the resource does not exist for the input node

activeBit 

True if the resource export is enabled

nameString 

The name of the exported resource. Typically, it is the same for all resources in a node

pathString 

The path of the exported resource

descriptionString 

The description of the exported resource

extensionString 

The file extension used by the exported resource

has optionsBit 

True if the exported resource has extra options. An example of resource options is the Compression of an Alembic export resource

optionString 

The option selected for the exported resource. An empty string if the exported resource does not accept options

has check optionsBit 

True if the exported resource accepts additional check options. For example, the channels in an Alembic export resource

AnchorGetNodeName 

GetNodeName

GetNodeName

This node returns the input 'node' name.

...

NameTypesPassThroughDescription
nameString 

The name

anchor 

GetNodeParameter

...

GetNodeParameter

This node returns the value of the input 'node' parameter.

...

NameTypesPassThroughDescription
stringString 

The string value of the parameter in case the parameter is of the string type

number
Expand
titleNumeric

Integer
Integer64
Real
Vector3
Color4
ColorGradient
Quaternion
Matrix4

 

The number value of the parameter in case the parameter is of number type

bitBit 

The bit

node valueRealFlow Node 

The boolean value of the parameter in case the parameter is of boolean type

typeParameterType 

The parameter type for info purposes

AnchorGetNodeParameterTypeGetNodeParameterType 

GetNodeParameterType

This node returns the value of the input 'node' parameter.

...

NameTypesPassThroughDescription
typeParameterType 

The parameter type

AnchorGetObjectGetObject 

GetObject

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleObject

Object
RealFlowNode

 

The node

AnchorGetParticleLegacyMeshGetParticleLegacyMesh 

GetParticleLegacyMesh

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleParticleLegacyMesh

ParticleLegacyMesh
RealFlowNode

 

The node

...

node

 

GetParticleMesh

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleParticleMesh

ParticleMesh
RealFlowNode

 

The node

anchor 

GetParticleMesh_VDB

...

GetParticleMesh_VDB

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleParticleMesh_VDB

ParticleMesh_VDB
RealFlowNode

 

The node

anchor 

GetRealFlowGroup

...

GetRealFlowGroup

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleRealFlowGroup

RealFlowGroup
RealFlowNode

 

The node

AnchorGetRealFlowNodeGetRealFlowNode 

GetRealFlowNode

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

AnchorGetRealFlowNodeGlobalVariableGetRealFlowNodeGlobalVariable 

GetRealFlowNodeGlobalVariable

...

NameTypesPassThroughDescription
outRealFlow Node 

The out

anchor 

GetRealWaveAsHeightfieldImage

...

GetRealWaveAsHeightfieldImage

This node is executed in parallel according to its input pins size.

...

NameTypesPassThroughDescription
out imageImage 

The out image

AnchorGetRealWaveHeightAt 

GetRealWaveHeightAt

GetRealWaveHeightAt

This node is executed in parallel according to its input pins size.

...

NameTypesPassThroughDescription
out vectorVector3
Expand
titleOptional

vector

The out vector

AnchorGetRealWaveInfoGetRealWaveInfo 

GetRealWaveInfo

This node returns information about the RealWave.

...

NameTypesPassThroughDescription
no of verticesInteger 

The no of vertices

no of trianglesInteger 

The no of triangles

bounding boxBox 

The bounding box

initial dimensionBox 

The initial dimension

AnchorGetRealWaveMeshGetRealWaveMesh 

GetRealWaveMesh

This object returns a reference to the RealWave mesh.

...

NameTypesPassThroughDescription
meshRealWaveMesh 

The mesh

AnchorGetSelectedNodesGetSelectedNodes 

GetSelectedNodes

This node returns the selected nodes in the scene.

...

NameTypesPassThroughDescription
nodesRealFlow Node 

The nodes

AnchorGetSplineNodeGetSplineNode 

GetSplineNode

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleSplineNode

SplineNode
RealFlowNode

 

The node

anchor 

GetStandardEmitter

...

GetStandardEmitter

This node returns the scene node that matches exactly the input 'name'.

...

NameTypesPassThroughDescription
node
Expand
titleStandardEmitter

StandardEmitter
RealFlowNode

 

The node

AnchorGetTransformationGetTransformation 

GetTransformation

This node returns all transformations of the input 'node'.

...

NameTypesPassThroughDescription
matrixMatrix4 

The matrix

positionVector3 

The position

rotationVector3 

The rotation

scaleVector3 

The scale

shearVector3 

The shear

pivotVector3 

The pivot

anchor 

NodeEnableExportData

...

NodeEnableExportData

This node changes the input 'node' active state for exporting data.

...

NameTypesPassThroughDescription
out nodePassThroughnode

The out node

AnchorNodeExportDataIsActiveNodeExportDataIsActive 

NodeExportDataIsActive

This node returns the input 'node' active state for exporting data.

...

NameTypesPassThroughDescription
activeBit 

True if the node is allowed to export data

throughPassThroughnode

The input 'node'

AnchorRealFlowGroupAddMemberRealFlowGroupAddMember 

RealFlowGroupAddMember

This node adds members to the input RealFlow scene Group.

...

NameTypesPassThroughDescription
out groupPassThroughgroup

The out group

anchor 

RealFlowGroupGetMembers

...

RealFlowGroupGetMembers

This node returns members from the input RealFlow scene Group.

...

NameTypesPassThroughDescription
nodesRealFlow Node 

Nodes that belong to the group

throughPassThroughgroup

The input 'group'

AnchorRealFlowGroupRemoveMember 

RealFlowGroupRemoveMember

RealFlowGroupRemoveMember

This node removes members from the input RealFlow scene Group.

...

NameTypesPassThroughDescription
out groupPassThroughgroup

The out group

AnchorRealWaveIndexToPosRealWaveIndexToPos 

RealWaveIndexToPos

Returns the world coordinates of RealWave vertices given by index.

...

NameTypesPassThroughDescription
vectorVector3 

The vector

AnchorRealWaveIndexToUVRealWaveIndexToUV 

RealWaveIndexToUV

Returns the uv's of RealWave vertices given by index.

...

NameTypesPassThroughDescription
vectorVector3 

The vector

AnchorRealWaveMeshUpdateRealWaveMeshUpdate 

RealWaveMeshUpdate

Refreshes the actual states of the RealWave mesh.

...

NameTypesPassThroughDescription
out meshRealWaveMeshmesh

The out mesh

...

RealwaveRigging 

RealwaveRigging

This node allows to rig waves on the RealWave-Mesh using keyframing. 

The node is split into 4 groups of parameters: 

1. The first group of parameters are controlling the deformation, the rigging-style and intensities. You may consider the position as a cylinder positioned in space, whereas the deformation only affects the surface within the radius of the cylinders radius.

...

3. Additional to standard waves, this node is able to rig radial waves (which may be used to imitate waves, caused by falling objects) - the radial waves can be controlled with third set of parameters. 

4. Finally, this node allows the creation of splash particles at the waves peak. The behavior of these particles is defined by the last set of parameters. 

In the following, a brief explanation of each concrete parameter will be given (see below). Additionally, we recommend to check out the examples, provided with this real flow distribution, since there are further informations given.

...

Finally, we would like to point out some additional facts about this node: 

- This node allows the rigging of waves. Use a cylinder within the scene, rotate it by 90 degree and connect it to the position slot and the cylinders x-scale to the radius slot. Thus, you will have a good position and size control over the rigged wave.

...

NameTypesPassThroughDescription
mesh inRealWaveMesh 

RealWave Mesh

positionVector3 (1) 

The center of influence. You may consider this position as the center of a cylinder, whereas the dimensions of the cylinder defines the area of influence to the mesh.

Take note, that the height (y-coordinate) is influencing the intensity of rigging and thus, wave-style, immensely

rotationReal (1) 

The orientation of influence. Using this paramater, you may rotate the waves orientation around the y-axis

widthReal (1) 

The width of the wave. If connected to a cylinder, this represents the height of the cylinder - within this area, the full deformation is applied, whereas in the falldown areas the intensity is reduced constantly

radiusReal (1) 

The radius of influence. Within this axis-radius, the rigging is fullfilled

intensityReal (1) 

The intensity of rigging. Higher values mean higher intensities

intensity smoothInteger (1) 

This parameter reduces the spirality of the rigging. Increasing the value results in slower ascending and descending waves. Using this parameter, the appearance of the wave can be tweaked strongly. Typical values are between 1 and 4

l falldown func
Expand
titleList

curve
linear
quadratic
inv.quadratic

 

Defines the falldown function. Normally, the parameter 'curve' should be used. The parameter is only used for linear waves (particularly, not for radial waves)

l falldown widthReal (1) 

Defines the width of the left falldown area of the wave. The intensity is decreased to 0 at distance width. The parameter is only used for linear waves (particularly, not for radial waves)

r falldown func
Expand
titleList

curve
linear
quadratic
inv.quadratic

 

Similar to 'l falldown func'

r falldown widthReal (1) 

Similar to 'l falldown width'

anti spiral enableBit (1) 

The basic principle of the wave deformation provided by this node is a spiral deformation. Normally, a spiral is not what you would like to produce. For strong deformations, you may unroll the spiral, starting from a freely chosen angel. From that area on, the spiral is unrolled to a linear function, allowing the wave to intersect the water surface. This parameter enables the anti-spiral functionality

anti spiral angleReal (1) 

This angle defines the angle, from which on the spiral is unrolled. The angle start backwards from a 360 degree deformation. Thus, 90 degrees imply a vertical down direction and 180 degrees imply a horizontal direction into the direction of rolling. Any value in between may be chosen

anti spiral curveReal (1) 

Since a plain linear function does not always represent a meaningfull wave, you may use this parameter to map the unrolled linear function back to a slight curve. Thus, different breaking styles may be represented

radial enableBit (1) 

This parameter enables radial waves. Radial waves are located around the center, which is specified in the following parameter. The radius of the radial wave is determined according to the position vector (see above) and the center position

radial centerVector3 (1) 

The center of the radial wave

radial fade angleReal (1) 

This parameter defines the direction of asymmetry. Using asymmetry the radial wave's deformation intensity is varied according to direction. Thus, the wave representation of objects falling into water with a horizontal velocity is possible

radial fade startReal (1) 

This parameter defines the intensity of the lowest point of radial asymmetry. In particular, the start deformation intensity on the opposite side of the in the previous parameter specified direction. The value ranges between 0 (=total assymetriy) and 1 (=symmetry)

emit angle threshReal (1) 

Starting from this threshold on, new particles are created if the deformed surface exceeds this angle. The angle is defined similar to the angle 'anti spiral angle' - e.g., 90 degrees imply a vertical down direction and 180 degrees imply a horizontal direction into the direction of rolling. Any value in between may be chosen

emit pos offsReal (1) 

A y-threshold which is added to the emitter position. Might be helpful in some circumstances

emit velReal (1) 

Defines the emitters absolute velocity. Should depend on the speed of the wave

emit vel angleReal (1) 

Defines the emitters velocity direction. As a starting point, the same angle like 'emit angle thresh' can be used. The angle is defined similar to the angle 'anti spiral angle' - e.g., 90 degrees imply a vertical down direction and 180 degrees imply a horizontal direction into the direction of rolling

emit jitterReal (1) 

Add jittering to the particle creation positions, to reduce visible patterns within the created particles. 

Outputs

NameTypesPassThroughDescription
mesh outRealWaveMesh 

The new real wave mesh, including the deformation

emitter posVector3 

The position of newly created particles at the wave peak. To use them within your scene, you may use the 'addParticle'-Node

emitter velVector3 

The velocity of newly created particles at the wave peak

AnchorSetArrayRealFlowNodeElementSetArrayRealFlowNodeElement 

SetArrayRealFlowNodeElement

This node returns the elements of the input 'array' at positions specified by the 'index' parameterthe 'index' parameter.

Inputs

NameTypesPassThroughDescription
arrayRealFlow Node
Expand
titleOptional

result

The array

indexInteger 

The index

elementRealFlow Node 

The element

Outputs

NameTypesPassThroughDescription
resultRealFlow Node
Expand
titleOptional

array

The result

 

SetMultiBodyTransformation

This node changes the global transformation matrix of the bodies of the input MultiBody 'node' to the given input matrix.

The 'mask' parameter can be used to determine which body transformation needs to be changed.

Inputs

RealFlow NodeRealFlow Node
NameTypesPassThroughDescriptionarray
nodeOptional
Expand
titleMultiBody

MultiBody

RealFlowNoderesult

 

The arraynode

indexmaskIntegerBit 

The index

element

If connected, the true bits of the mask determine which objects from the MultiBody will be modified

matrixMatrix4 

The elementnew global matrix for the MultiBody object

Outputs

...

NameTypesPassThroughDescription
resultthroughRealFlow NodePassThrough
Expand
titleOptional

array

The result

...

 

The through

 

SetNodeExportResourceCheckOptionValue

...

An example of export resource check option is the Alembic particle channel list: ['force','normal', ... ].

Inputs

NameTypesPassThroughDescription
nodeRealFlow Nodeout node

The node

resource idInteger 

The id of the resource to check

option nameString 

The name of the check option of the export resource. It is not case sensitive

checkBit 

True to enable the check option

Outputs

NameTypesPassThroughDescription
out nodePassThroughnode

The out node

anchor 

SetNodeExportResourceValue

...

SetNodeExportResourceValue

This node changes the information related to an export resource of the input 'node'.

Inputs

NameTypesPassThroughDescription
nodeRealFlow Nodeout node

The node

resource idInteger 

The id of the resource to check

enableBit 

True to enable the export resource

nameString 

The name of the exported resource

pathString 

The path of the exported resource

optionString 

The option to set for the exported resource. It is not case-sensitive

Outputs

NameTypesPassThroughDescription
out nodePassThroughnode

The out node

AnchorSetNodeNameSetNodeName 

SetNodeName

This node changes the input 'node' name.

Currently only the internal name is changed, and change is not reflected in the user interface.

Inputs

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

nameString 

The name

Outputs

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorSetNodeParameterSetNodeParameter 

SetNodeParameter

This node changes the value of the input 'node' parameter.

Only the compatible input values are actually taken into account.

Inputs

NameTypesPassThroughDescription
nodeRealFlow Nodeout node

The node

parameterString (1) 

The parameter

string valueString 

The string value for the parameter in case the parameter is of the string type

number value
Expand
titleNumeric

Integer
Integer64
Real
Vector3
Color4
ColorGradient
Quaternion
Matrix4

 

The number value for the parameter in case the parameter is of number type

bit valueBit 

The bit value

node valueRealFlow Node 

The node value for the parameter in case the parameter is of node type

Outputs

NameTypesPassThroughDescription
out nodePassThroughnode

The out node

anchor 

SetRealFlowNodeGlobalVariable

...

SetRealFlowNodeGlobalVariable

This node allows the user to create a reference or a copy of the input pin in global memory to be used within other RealFlow graph through the GetGlobalVariable nodes.

Inputs

NameTypesPassThroughDescription
nameString (1) 

The name

inRealFlow Nodethrough

The in

store copyBit (1) 

The store copy

Outputs

NameTypesPassThroughDescription
throughPassThroughin

The value connected to the input

out copyRealFlow Node 

The value copied in memory in case a copy has been performed. The same input value otherwise

AnchorSetRealWaveMeshSetRealWaveMesh 

SetRealWaveMesh

This object allows changes to the RealWave mesh.

Inputs

NameTypesPassThroughDescription
positionsVector3 

The new position of the vertex in world space

idsInteger 

The ids

Outputs

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

SetRealWaveMeshFromImage

...

SetRealWaveMeshFromImage

This object sets the RealWave mesh according to the input image. The scale factor defines height (y-value) and choppiness (xz-values).

...

To get exactly the same results for the 'ImageOceanStatisticalSpectrum'-Node like the standard RealWave Statistical Spectrum, set the 'tiled'-option to 'yes', since the RealWave is always tilable.

Inputs

NameTypesPassThroughDescription
imageImage (1) 

The image. Its bit depth must be 32 bit

meshRealWaveMesh (1)out mesh

The mesh

scale xyzVector3 (1) 

The scale xyz

tiledBit (1) 

The tiled

Outputs

NameTypesPassThroughDescription
out meshRealWaveMeshmesh

The out mesh

AnchorSetTransformationFromComponentsSetTransformationFromComponents 

SetTransformationFromComponents

This node changes the local transformation matrix of the input 'node'. 

The transformation is defined by the translation, rotation and scale vectors.

.

Inputs

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

translationVector3 

The translation

rotationVector3 

The rotation

scaleVector3 

The scale

Outputs

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorSetTransformationFromMatrixSetTransformationFromMatrix 

SetTransformationFromMatrix

This node changes the local transformation matrix of the input 'node' to the given input matrix.

.

Inputs

NameTypesPassThroughDescription
nodeRealFlow Node 

The node

matrixMatrix4 

The matrix

Outputs

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate