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NameDescription
Color4ReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
FieldRealLoadThis node loads field/s data from a file. File formats supported so far are Field3D (.f3d) and OpenVDB (.vdb ).
FieldSaveThis node saves field data to a file.
FieldVector3LoadThis node loads field/s data from a file. File formats supported so far are Field3D (.f3d) and OpenVDB (.vdb ).
FilePathInfoThis node returns information about the input file path.
FolderInfoThis node returns information about the input folder.
ImageLoadThis node loads images from files.
ImageSaveThis node saves the input 'image' to file.
Integer64ReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
IntegerReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
Matrix4ReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
MeshLoadThis node loads mesh channel data from a file. The file format is extracted from the file extension and valid file formats are Alembic (.abc), Wavefront (.obj) and RealFlow BIN (.bin).
MeshSaveThis node saves mesh channel data to a file.
NodeDataExportMakes the input 'node' to export its data according to its current Export Central settings.
NodeDataReloadMakes the input 'node' to reload its data according to its current Export Central settings.
NumWriteToFilePathThis node writes to the specified 'file path' a binary version of the input 'input'.
ParticleLoadThis node loads particle channel data from a file. The file format is extracted from the file extension and valid file formats are Alembic (.abc), RealFlow Particle Cache (.rpc) and RealFlow BIN (.bin).
ParticleSaveThis node saves particle channel data to a file.
QuaternionReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
RealReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.
SceneLoadThis node loads the input scene, removing the changes of the current one.
SceneSaveThis node saves the current scene at the input 'file path'.
StringReadFromFilePathThis node reads from the input 'file path' as many bytes at most as the 'max bytes' input, starting from the file byte position specified by 'position', to the output 'string'.
StringWriteToFilePathThis node writes to the specified 'file path' the input 'string'.
Vector3ReadFromFilePathThis node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

AnchorColor4ReadFromFilePathColor4ReadFromFilePath 

Color4ReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

colorColor4 

The number read from the file

anchor 

FieldRealLoad

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FieldRealLoad

This node loads field/s data from a file. File formats supported so far are Field3D (.f3d) and OpenVDB (.vdb ).

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NameTypesPassThroughDescription
fieldRealField 

The field

okBit 

True if the file was successfully loaded, False otherwise

anchor 

FieldSave

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FieldSave

This node saves field data to a file.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

okBit 

True if the file was successfully saved, False otherwise

AnchorFieldVector3LoadFieldVector3Load 

FieldVector3Load

This node loads field/s data from a file. File formats supported so far are Field3D (.f3d) and OpenVDB (.vdb ).

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NameTypesPassThroughDescription
fieldVector3Field 

The field

okBit 

True if the file was successfully loaded, False otherwise

anchor 

FilePathInfo

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FilePathInfo

This node returns information about the input file path.

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NameTypesPassThroughDescription
existsBit 

True if the path exists

is folderBit 

True if the path points to a folder

is fileBit 

True if the path points to a file

is linkBit 

True if the path points to a symbolic link

is relativeBit 

True if the path is relative

is readableBit 

True if the path allows reading

is writableBit 

True if the path allows writing

is executableBit 

True if the path can be executed

contains macrosBit 

True if the path is composed by a macro like $(SCENEDIR)

bytesInteger64 

The size of the input file path in bytes. If it is a folder it does not compute the size of its content

creation secondsInteger64 

The date of creation of the input file path in seconds from epoc

modification secondsInteger64 

The date of the last modification of the input file path in seconds from epoc

parent folderString 

The absolute path to the parent folder of the input path

file nameString 

The name of the input file, containing the extension

base nameString 

The name of the input file without the extension

extensionString 

The extension of the input file

absolute pathString 

The absolute path that points to the input file path

anchor 

FolderInfo

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FolderInfo

This node returns information about the input folder.

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NameTypesPassThroughDescription
existsBit 

True if the folder exists

is linkBit 

True if the folder path points to a symbolic link

is readableBit 

True if the folder allows reading

is writableBit 

True if the path allows writing

is executableBit 

True if the folder can be executed (opened)

total bytesInteger64 

The size of the input folder content recursively.

Keep in mind that computing the whole content of a folder can be an expensive operation

available bytesInteger64 

The current available space in bytes for this folder.

 

creation secondsInteger64 

The date of creation of the input folder in seconds from epoc

modification secondsInteger64 

The date of the last modification of the input folder in seconds from epoc

parent folderString 

The absolute path to the parent folder of the input folder

base nameString 

The name of the input folder without the parent folder path

absolute pathString 

The absolute path that points to the input folder

folder filesString 

The list of all the file names contained inside this folder at top level

folder treeString 

The list of all the file absolute paths contained inside this folder recursively. This operation can be expensive depending on the size and location of the folder

AnchorImageLoad 

ImageLoad

ImageLoad

This node loads images from files.

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NameTypesPassThroughDescription
imageImage 

The image

anchor 

ImageSave

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ImageSave

This node saves the input 'image' to file.

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NameTypesPassThroughDescription
throughPassThroughimage

The input 'image'

anchor 

Integer64ReadFromFilePath

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Integer64ReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

integer64Integer64 

The number read from the file

AnchorIntegerReadFromFilePath 

IntegerReadFromFilePath

IntegerReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

integerInteger 

The number read from the file

AnchorMatrix4ReadFromFilePath 

Matrix4ReadFromFilePath

Matrix4ReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

matrixMatrix4 

The number read from the file

anchor 

MeshLoad

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MeshLoad

This node loads mesh channel data from a file. The file format is extracted from the file extension and valid file formats are Alembic (.abc), Wavefront (.obj) and RealFlow BIN (.bin).

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NameTypesPassThroughDescription
meshMesh 

The mesh loaded from the file

okBit 

True if the file was successfully loaded, False otherwise

AnchorMeshSaveMeshSave 

MeshSave

This node saves mesh channel data to a file.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

okBit 

True if the file was successfully saved, False otherwise

AnchorNodeDataExport 

NodeDataExport

NodeDataExport

Makes the input 'node' to export its data according to its current Export Central settings.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

NodeDataReload

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NodeDataReload

Makes the input 'node' to reload its data according to its current Export Central settings.

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NameTypesPassThroughDescription
throughPassThroughnode

The input 'node'

AnchorNumWriteToFilePathNumWriteToFilePath 

NumWriteToFilePath

This node writes to the specified 'file path' a binary version of the input 'input'.

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NameTypesPassThroughDescription
input
Expand
titleNumeric

Integer
Integer64
Real
Vector3
Color4
ColorGradient
Quaternion
Matrix4

through

The numeric values to write to the file

file path
Expand
titleFilePath (1)

FilePath
String

 

The file path were to write the binary file

appendBit (1) 

True to append the values to the end of the file if it previously exists.

False to overwrite the file if it already exists

write sizeBit (1) 

If true, it will write at the beginning a 32 bit integer with the number of elements of 'input'

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NameTypesPassThroughDescription
bytes writtenInteger64 

The total amount of bytes written to the file

okBit 

True if the input was successfully written to file. False otherwise

throughPassThroughinput

The input 'input'

AnchorParticleLoad 

ParticleLoad

ParticleLoad

This node loads particle channel data from a file. The file format is extracted from the file extension and valid file formats are Alembic (.abc), RealFlow Particle Cache (.rpc) and RealFlow BIN (.bin).

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NameTypesPassThroughDescription
out particlesParticles 

The particles loaded from the file

okBit 

True if the file was successfully loaded, False otherwise

anchor 

ParticleSave

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ParticleSave

This node saves particle channel data to a file.

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NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

okBit 

True if the file was successfully saved, False otherwise

AnchorQuaternionReadFromFilePathQuaternionReadFromFilePath 

QuaternionReadFromFilePath

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

quaternionQuaternion 

The number read from the file

AnchorRealReadFromFilePath 

RealReadFromFilePath

RealReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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NameTypesPassThroughDescription
read countInteger 

The total amount of elements read from the file

last positionInteger64 

The last position read from the file, in bytes

okBit 

True if the output was successfully read from the file. False otherwise

realReal 

The number read from the file

anchor 

SceneLoad

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SceneLoad

This node loads the input scene, removing the changes of the current one.

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NameTypesPassThroughDescription
loadedBit 

True if the scene was successfully loaded. False otherwise

AnchorSceneSaveSceneSave 

SceneSave

This node saves the current scene at the input 'file path'.

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NameTypesPassThroughDescription
savedBit 

True if the scene was successfully saved. False otherwise

AnchorStringReadFromFilePathStringReadFromFilePath 

StringReadFromFilePath

This node reads from the input 'file path' as many bytes at most as the 'max bytes' input, starting from the file byte position specified by 'position', to the output 'string'.

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NameTypesPassThroughDescription
bytes readInteger64 

The total amount of bytes read from the file

last positionInteger64 

The last position written in the file. In bytes

okBit 

True if the output 'string' was successfully read from the file. False otherwise

stringString 

The characters read from the file

anchor 

StringWriteToFilePath

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StringWriteToFilePath

This node writes to the specified 'file path' the input 'string'.

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NameTypesPassThroughDescription
bytes writtenInteger64 

The total amount of bytes written to the file

okBit 

True if the input 'string' was successfully written to file. False otherwise

throughPassThroughstring

The input 'string'

AnchorVector3ReadFromFilePathVector3ReadFromFilePath 

Vector3ReadFromFilePath

This node reads from the input binary 'file path'. If 'read size' is true, the first 4 bytes from 'position' are read and used as the number of elements stored in the file. If 'max count' is not negative the number of elements read is the minimum between 'max count' and the size read. If size was not read, the number of elements is computed using the size of the file.

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