Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

NameDescription
DisplayBoxDisplays the input 'box' in the OpenGL viewport.
DisplayFieldMaskDisplays the input field as a set of three intersecting planes or the whole field depending on the slice values.
DisplayFieldScalarDisplays the input field as a set of three intersecting planes or the whole field depending on the slice values.
DisplayFieldVector3Displays the input vector 'field' discretized by arrows in the viewport.
DisplayMeshDisplays the input 'mesh' in the OpenGL viewport.
DisplayParticlesDisplays the input 'particles' in the OpenGL viewport.
DisplayPoint3Displays the input 'point' with the specified 'size' and 'color' in the OpenGL viewport.
DisplayVector3Displays an array of vectors (points and directions) in the OpenGL viewport.

AnchorDisplayBoxDisplayBox 

DisplayBox

Displays the input 'box' in the OpenGL viewport.

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

DisplayFieldMask

...

DisplayFieldMask

Displays the input field as a set of three intersecting planes or the whole field depending on the slice values.

...

NameTypesPassThroughDescription
fieldMaskField 

The field

x sliceReal 

Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. 

y sliceReal 

Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. 

z sliceReal 

Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. 

colorColor4 (1) 

The color

point sizeReal (1) 

The size of the point

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorDisplayFieldScalar 

DisplayFieldScalar

DisplayFieldScalar

Displays the input field as a set of three intersecting planes or the whole field depending on the slice values.

...

NameTypesPassThroughDescription
field
Expand
titleFieldBase

DistanceField
RealField

 

The field

max valueReal 

Maximum value to be represented, i.e. higher values will be clamped to this value

x sliceReal 

Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. 

y sliceReal 

Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. 

z sliceReal 

Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. 

point sizeReal (1) 

The size of the point

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorDisplayFieldVector3DisplayFieldVector3 

DisplayFieldVector3

Displays the input vector 'field' discretized by arrows in the viewport.

...

NameTypesPassThroughDescription
fieldVector3Field 

The field

x sliceReal 

Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. 

y sliceReal 

Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. 

z sliceReal 

Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. 

scaleReal (1) 

The magnitude of the vectors is scaled using this value. 

Outputs

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

DisplayMesh

...

DisplayMesh

Displays the input 'mesh' in the OpenGL viewport.

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

anchor 

DisplayParticles

...

DisplayParticles

Displays the input 'particles' in the OpenGL viewport.

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorDisplayPoint3DisplayPoint3 

DisplayPoint3

Displays the input 'point' with the specified 'size' and 'color' in the OpenGL viewport.

...

NameTypesPassThroughDescription
evaluateEvaluate 

The evaluate

AnchorDisplayVector3DisplayVector3 

DisplayVector3

Displays an array of vectors (points and directions) in the OpenGL viewport.

...