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Name | Description |
---|---|
DisplayBox | Displays the input 'box' in the OpenGL viewport. |
DisplayFieldMask | Displays the input field as a set of three intersecting planes or the whole field depending on the slice values. |
DisplayFieldScalar | Displays the input field as a set of three intersecting planes or the whole field depending on the slice values. |
DisplayFieldVector3 | Displays the input vector 'field' discretized by arrows in the viewport. |
DisplayMesh | Displays the input 'mesh' in the OpenGL viewport. |
DisplayParticles | Displays the input 'particles' in the OpenGL viewport. |
DisplayPoint3 | Displays the input 'point' with the specified 'size' and 'color' in the OpenGL viewport. |
DisplayVector3 | Displays an array of vectors (points and directions) in the OpenGL viewport. |
Anchor
DisplayBox
Displays the input 'box' in the OpenGL viewport.
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
anchor
DisplayFieldMask
...
DisplayFieldMask
Displays the input field as a set of three intersecting planes or the whole field depending on the slice values.
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Name | Types | PassThrough | Description |
---|---|---|---|
field | MaskField | The field | |
x slice | Real | Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. | |
y slice | Real | Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. | |
z slice | Real | Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. | |
color | Color4 (1) | The color | |
point size | Real (1) | The size of the point |
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
DisplayFieldScalar Anchor
DisplayFieldScalar
DisplayFieldScalar
Displays the input field as a set of three intersecting planes or the whole field depending on the slice values.
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Name | Types | PassThrough | Description | |||||
---|---|---|---|---|---|---|---|---|
field |
| The field | ||||||
max value | Real | Maximum value to be represented, i.e. higher values will be clamped to this value | ||||||
x slice | Real | Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. | ||||||
y slice | Real | Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. | ||||||
z slice | Real | Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. | ||||||
point size | Real (1) | The size of the point |
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
Anchor
DisplayFieldVector3
Displays the input vector 'field' discretized by arrows in the viewport.
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Name | Types | PassThrough | Description |
---|---|---|---|
field | Vector3Field | The field | |
x slice | Real | Value between 0.0 and 1.0 for the X intersecting plane.If the value is out of the range the whole field is displayed. | |
y slice | Real | Value between 0.0 and 1.0 for the Y intersecting plane.If the value is out of the range the whole field is displayed. | |
z slice | Real | Value between 0.0 and 1.0 for the Z intersecting plane.If the value is out of the range the whole field is displayed. | |
scale | Real (1) | The magnitude of the vectors is scaled using this value. |
Outputs
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
anchor
DisplayMesh
...
DisplayMesh
Displays the input 'mesh' in the OpenGL viewport.
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
anchor
DisplayParticles
...
DisplayParticles
Displays the input 'particles' in the OpenGL viewport.
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
Anchor
DisplayPoint3
Displays the input 'point' with the specified 'size' and 'color' in the OpenGL viewport.
...
Name | Types | PassThrough | Description |
---|---|---|---|
evaluate | Evaluate | The evaluate |
Anchor
DisplayVector3
Displays an array of vectors (points and directions) in the OpenGL viewport.
...