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You can download the scene, described here, from this online manual. Just visit the → "DSpline Daemon" page 

The "DSpline" daemon is the perfect choice if you want to make particles following a given path.

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Sometimes it can be difficult to adjust the fluid's velocity or get enough turbulence:

  • A → "Drag" daemon decelerates the particles. This daemon is very sensitive and you should start with moderate values between 0.1 and 0.5.
  • Add bounded → "Noise Field" daemons for more turbulence and a vivid fluid simulation. Normally, the daemons are placed along the control points.
  • The → "Sheeter" daemon helps to fill holes inside the fluid and prevents the particles from being torn apart.
  • The → "k Isolated" daemon removes stray particles.
  • With → "k Age" it is possible to delete particles after a certain time.

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