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MAXWELL 5

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  • Built for Maxwell Render 5.2.1.49

  • Added support for 3ds Max 2022

CHANGES:
  • Maxwell Render denoiser "Feature Influence" parameter default value is now 0.25 so it better preserves texture detail.

Version v5.2.0 - 09 Mar 2021

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  • New Denoiser implementation in Maxwell Render. Only one pass is needed, the denoiser information is now stored in the mxi file as another channel, better memory management for the denoising process, and more consistency in general.

    • New Denoiser options in Render Setup > Renderer tab > Denoiser section:

      • New Tiling option with maximum tile size option.

      • New fine-tuning options: Color Influence 1 and 2, Feature Influence, Final Pass, Filter Radius and Firefly Remover options. Check this link for more information: Denoiser documentation page.

    • New Denoiser channel added in Render Setup > Renderer tab > Channels section as now the Denoiser is treated as another channel. This channel activation is synced with the Denoiser enabler in its section.

CHANGES:
  • The Denoiser “Start with SL” maximum value has been changed to 50 (from 10).

  • The Denoiser “Start with SL” default value has been changed to 7 (it was 4).

  • The Denoiser output path field was removed from its section. As now the denoised is treated as another channel, the output location will be the same of the main image and its name will be the same + _denoiser. You can choose its image format from the channels panel.

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Now you have three options:

    • Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.

    • Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.

    • Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.

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  • Integrates the 4.0.0.12 render engine.

  • Added support for Maya 2016.5

Version 4.0.5 - 02 Dec 2016

  • Integrates the 4.0.0.11 render engine.

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