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- New granular, viscous, and viscoelastic materials.
- New rigid and elastic deformer.
- New "Particle Skinner" tool transfers position and velocity data from particles to objets to move and deform them.
- Multi-physics solver (I). All materials are managed under the same solver framework.
- Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
- Speed and memory improvements (GPU 3-8x faster than CPU).
- Improved robustness of GPU calculations.
- Huge speed improvement in calculating the volume of interacting objects.
- Interactions between multiple fluids.
Multiple scene objects within the same project.
New "Tensile Strength" parameter helps to shape and improve a fluid's borders in conjunction with "Surface Tension".
New "Vorticity Boost" parameter for vivid and turbulent fluids.
- Use image maps for an object's friction, stickiness, roughness, etc. to influence particles.
Daemons
- New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
- New and versatile falloff functions for many force-based daemons.
- New random parameters for improved and more realistic filtering.
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