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  • New granular, viscous, and viscoelastic materials.
  • New rigid and elastic deformer.
  • New "Particle Skinner" tool transfers position and velocity data from particles to objets to move and deform them. 
  • Multi-physics solver (I). All materials are managed under the same solver framework.
  • Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
  • Speed and memory improvements (GPU 3-8x faster than CPU).
  • Improved robustness of GPU calculations.
  • Huge speed improvement in calculating the volume of interacting objects.
  • Interactions between multiple fluids.
  • Multiple scene objects within the same project.

  • New "Tensile Strength" parameter helps to shape and improve a fluid's borders in conjunction with "Surface Tension".

  • New "Vorticity Boost" parameter for vivid and turbulent fluids.

  • Use image maps for an object's friction, stickiness, roughness, etc. to influence particles.

Daemons

  • New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
  • New and versatile falloff functions for many force-based daemons.
  • New random parameters for improved and more realistic filtering.

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