There is no significant boost in simulation speed with enabled GPU support. Why?
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The mesh is not created where the particles are. Why is there is an offset between mesh and particles?
There are some cases where you will see an offset between mesh and particles:
- The "Scene" tree object has been shifted with the the parented "Mesher" node after the particle simulation. To fix this, detach the "Mesher" or reset the "Scene" object to its original position.
- With some MoGraph objects ("Cloner", "Array", and "Matrix"), RealFlow | Cinema 4D evaluates transformations and applies them to the "Scene" and "Mesher" nodes. This may result in an offset.
Particles are not influenced through daemons or other fluid containers. What's happening?
In many cases, the links are established automatically by RealFlow | Cinema 4D, but there are also occasions where you have to connect interacting nodes.
Take a look the "Scene" and "Links" fields of the nodes involved:
- If "Scene" and/or "Links" are empty the node will not be affected by other scene elements.
- Specify the interacting nodes and "Scene" through drag and drop.
I have applied an object to the "Object" emitter, but there is no emission. What's wrong?
When the body's polygons are very small it might happen that you will not get any particle emission. To fix this, increase the "Fluid" container's "Resolution" to create more particles. You may need very high settings (> 100 or more).
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In terms of simulation and read/write speed it definitely is a good idea to have a fast SSD drives, but these devices have a limited amount of bytes to be written – in many cases something between 250 and 500 TB. Beyond this limit data can only be read, but no longer be written. If you consider a large simulation can produce several hundreds of gigabytes this lifespan is a serious thing to think about. We therefore recommend modern hard disk drives. They are slower, but much more reliable. But in the end this decision is completely up to you.