...
- Convert the particles into Thinking Particles with Fluid > Particles > Create Thinking Particles.
- Open Simulate > Thinking Particles > Thinking Particles Settings...
- Look for the "Fluid" container in the "Particle Groups" field.
- Add a "Cloner" MoGraph object and choose Cloner > Object > Mode > Object.
- Drag the Thinking Particles "Fluid_tp" group to the MoGraph"Cloner" node's "Object" field.
The "Cloner" object is now the starting point for your MoGraph scene and you can add effectors like "Random", as shown in the image below:
...