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- New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
- New and versatile falloff functions for many force-based daemons.
- New random parameters for improved and more realistic filtering.
Rendering
- Better and more robust collaboration with external render engines.
- Improved motion blur: motion blur is now possible in conjunction with particles and render instances.
Workflow
- Meshes can now be built from already cached simulations with the "Cache Meshes" button.
- New "RealFlow" preferences entry to specify a default cache folder.
- Improved connection to Cinema 4D's MoGraph, Hair, and Take.
- New "Volume" und "Collider" tags.
- Fluid masking allows to shape particle volumes through helper objects.
- Improved and faster method for filling object volumes with particles.
- Automatic or manual time step management.
- New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
- Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
Various
- New plugin architecture for better compatibility with 3rd party render engines.
- Cache file format is Alembic Ogawa for both meshes and particles.
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