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- Meshes can now be built from already cached simulations with the "Cache Meshes" button.
- New "RealFlow" preferences entry to specify a default cache folder.
- Improved connection to Cinema 4D's MoGraph, Hair, and Take.
- New "Volume" und "Collider" tags.
- Fluid masking allows to shape particle volumes through helper objects.
- Improved and faster method for filling object volumes with particles.
- Automatic or manual time step management.
- New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
- Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
- Multiple "Collider" tags per object.
Various
- New plugin architecture
- Cache file format is Alembic Ogawa for both meshes and particles.
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