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  • Meshes can now be built from already cached simulations with the "Cache Meshes" button.
  • New "RealFlow" preferences entry to specify a default cache folder.
  • Improved connection to Cinema 4D's MoGraph, Hair, and Take.
  • New "Volume" und "Collider" tags.
  • Fluid masking allows to shape particle volumes through helper objects.
  • Improved and faster method for filling object volumes with particles.
  • Automatic or manual time step management.
  • New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
  • Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
  • Multiple "Collider" tags per object.

Various

  • New plugin architecture
  • Cache file format is Alembic Ogawa for both meshes and particles.

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