Release date: July 12October 29th, 2018
Please take a close look at RealFlow | Maya's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:
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System requirements
- Autodesk Maya® 2017 or Autodesk Maya® 2018 (64 bit only)
- Windows 7 (or higher) or macOS 10.10 (or higher) operating system
- Red Hat® Enterprise Linux 6.5 or CentOS 6.5 and 7.2 Linux operating system. (Same requirements as Autodesk Maya)
- CPU 64-bit Intel® or AMD® multi-core processor
- 8 GB RAM
- 100 MB disk space for installation
- Network adapter and internet access for license activation.
- RealFlow | Maya supports GPU-based simulations and multi-core/multi-processor systems.
Note:
Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB storage device.
Fixed bugs
Colliders
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New features
Daemons
RFMAYA-
470309 -
Magic daemon crashes if selected object does not contain any vertices/facesNew Visualizer daemon.
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Mesher
RFMAYA-
448 - Fill Emitter usage may lead to memory leaks.- RFMAYA-466 - Maya crashes when resetting the simulation if an emitter has no fluid linked.
General
- RFMAYA-452 - Cache loading does not work when Maya evaluation mode is set to DG instead of Serial or Parallel.
- RFMAYA-467 - A resolution of 512 pixels is used for texture sampling instead of the RealFlow preferences value.
- RFMAYA-471 - Scenes with nodes with references to objects like Fill emitter or Magic daemon sometimes fail to initialize the object when imported as references or loaded as Maya ASCII.
- RFMAYA-476 - Some node links like mesher fluids or fluid-fluid interaction may not be working after loading a scene depending on the order
454 - New mesher Velocity Color Set parameters to create a Color Set with the mesh velocity information.
Parameters
RFMAYA-150 - New Cache Frame Offset parameter for scene node.
RFMAYA-499 - New Cache Offset parameter for Fluid, Mesher, Rigid and Elastic nodes.
Improvements
Cache process
RFMAYA-457 - Total elapsed time is displayed after cache process finishes.
RFMAYA-458 - Total disk written bytes is displayed after cache process finishes.
Maya UI
RFMAYA-
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Meshes
- RFMAYA-439 - Sometimes the amount of UV sets generated for the mesher emitter weights is bigger than the actual count.
- RFMAYA-472 - Meshing a big amount of particles leaks memory.
Parameters
- RFMAYA-460 - "Stiffness" parameter does not have any effect for Rigids.
Visualization
- RFMAYA-266 - Meshes can't be selected in viewport if they are in the same position as the fluid.
WetMaps
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390 - Possibility to display particle Age and Vorticity in the viewport in addition to velocity values.
Resolved limitations
Fluid
RFMAYA-328 - Fluids lack "Compute Vorticity" option.
Fixed bugs
Emitters
RFMAYA-479 - Fill emitter does not create any particles when its Surface Offset is 0.0 for objects in default Shell mode.
Parameters
RFMAYA-494 - Fluid node particle color ramp is not saved properly when using the Maya Binary format.
RFMAYA-495 - Sometimes there is an error when clearing the Scene parameter of RealFlow nodes.
Limitations
Daemons
- RFMAYA-463 - Setting keys on crown shape parameters crashes Maya on simulation reset.
Maya UI
- RFMAYA-310 - Legacy viewport is not supported.
- RFMAYA-419 - Transformation tools may lead to unexpected results when used in a mode different than Object on RealFlow nodes.
- RFMAYA-461 - Undo of Manipulator controllers does not work.
Fluids
- RFMAYA-328 - Fluids lack "Compute Vorticity" option yet.
Meshes
- RFMAYA-145 - Motion blur only works for cached meshes yet.
Known bugs
Emitters
- RFMAYA-391 - Simulating frame by frame always creates new particles, no matter what is the resolution of the fluid.
- RFMAYA-431 - Maya crashes when using a subdiv animated by vertex for the Object Emitter.
Maya UI
- RFMAYA-440 - Undoing the deletion of a RealFlow node may not recover the previously existing links.
Meshes
- RFMAYA-144 - Motion blur for cached meshes looks distorted when the samples are taken from frames with different number of vertices.
- RFMAYA-313 - Maya 2017 crashes sometimes the first time a Mesher node loads a mesh with more than ~25k triangles.
nParticles
- RFMAYA-137 - Maya crashes sometimes in Cache Mode with nParticles.
- RFMAYA-324 - Particles synchronization between Fluid and nParticles is not working properly.
Simulation
- RFMAYA-420 - Maya crashes sometimes when a Rigid simulation stops if GPU is enabled. Caching the simulation works.