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“Sphere” is a volume emitter. Emitters define the point of particle creation in 3D space, while the particles are part of the "Fluid" container. Emitters can be scaled, rotated, and translated like objects.

 

RealFlow Scene

In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project:

  • To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field 
  • Furthermore you have direct access to the selected "Scene" tree's → "Solver", → "Cache", and → "Display" tabs. For descriptions of these parameters follow the links.
Fluid

To link the emitter to a "Fluid" drag the appropriate "Fluid" node(s) to this field.

To learn more about how to link RealFlow scene elements and make them interact take a look at the → "Links" page with examples.

Emitter Type

Toggle the emitter type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.

Fill Volume

There are two options:

  • When enabled the viewport gizmo's volume is filled with particles.
  • When disabled particles will be emitted from the sphere's surface. 
Speed

Here the particles' initial speed. Higher values will generate more particles per frame. The number of emitted particles also depends on the fluid's “Resolution” settings. A value of 0.0 stops the emission of particles.

Randomness

Use this option to avoid patterns and regular structures by displacing the particles randomly at creation time. The value's range is between 0 and 50.