Here you control how RealFlow | Maya "sees" an object and how it will be filled with particles.
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Add Collider
When you click on this button RealFlow | Maya will add a → "Collider" element to the object, where it is possible to define the object's physical properties like friction, stickiness, or bounciness.
Geometry Detail
Here you find five levels of quality. The higher the level, the longer the simulation will take, but the fluid-object collision will also be more accurate. Changing the level influences and updates the "Cell Size" value found in the "Volume" section. In most cases, the calculated value provides the best balance between simulation speed and accuracy. If you want to control "Cell Size" manually deactivate the associated "Auto" checkbox.
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By default, "Volume Mode" is determined automatically by analyzing the object's geometry, but this test is not always reliable. For manual control uncheck "Auto". If you can see leaking particles in conjunction with thin or single-walled objects please consider activating → "Continuous Collision Detection" in the "Collider" tagelement.