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You can drag any closed object to this field to emit particles from its polygons or vertices, but only one node per emitter is allowed:
- Maya's “Polygon Selection” tag is Polygon selections are supported.
- If the polygon selection has changed it is necessary to reattach the object.
- Object deformation is recognized and affects emission.
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- Particles are only created in areas with texture values (“Color”) greater than 0.
- Texture tags and projection methods are not evaluated – the Objects require emitter uses UVWs only.
- Maya's built-in procedural shaders (e.g. noise) are supported, but animation will not be considered.
- Read more under → "Image Emitter".
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Choose, if you want to emit from the object's vertices or polygons.
Emitter Object Set
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