“Sphere” is a volume emitter. Emitters define the point of particle creation in 3D space, while the particles are part of the "Fluid" container. Emitters can be scaled, rotated, and translated like objects.
RealFlow Scene
In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project:. To link the emitter to a
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"Scene" node
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right click on the field, click on "Set Scene" and choose an entry from the appearing list.
Fluid
To link the emitter to a "Fluid" drag the appropriate "Fluid" node(s) to this fieldright click on the field, click on "Set Fluid" and choose a fluid container from the appearing list.
To learn more about how to link RealFlow scene elements and make them interact take a look at the → the → "Links" page with examples.
Emitter Type
Toggle the emitter type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.
Fill
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Sphere
This option has two states:
- When enabled the viewport gizmo's volume is filled with particles.
- When disabled particles will be emitted from the sphere's surface.
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