This emitter creates particles and moves them through a force field along a customizable path. Emitters define the point of particle creation in 3D space only, while the particles are part of the domain. Here is how to create and edit such an emitter:
Create a spline with Maya's built-in tools.
Drag the spline to the “Spline Object” entry.
To change the path's shape, change to “Point” mode and shift the points.
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The parameter set has one subcategory:
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In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project:. To link the emitter to a
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"Scene" node
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right click on the field, click on "Set Scene" and choose an entry from the appearing list.
Fluid
To link the emitter to a "Fluid" drag the appropriate "Fluid" node(s) to this fieldright click on the field, click on "Set Fluid" and choose a fluid container from the appearing list.
To learn more about how to link RealFlow scene elements and make them interact take a look at the → the → "Links" page with examples.
Emitter Type
Toggle the emitter type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.
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When enabled, Dyverso tries to avoid the creation of particles in areas where particles already exist.
Add Circle Control
Add
Add A click on this button adds a new control point after the selected control point.
Delete
Delete the selected control point.
Previous | Next
Click on these buttons for selecting the previous or next control point.to the emitter and opens a new dialogue, where the point's attributescan be specified (see below). Each control point's attributes can be edited individually.
Helper
When enabled the direction and strength of emission is displayed in the viewport. If you change the emitter's parameter, e.g. "Speed" or "Rotation", the gizmo will be updated accordingly.
Circle Control
Offset
You can change the selected control point's position on the spline with this value, e.g.
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It is possible to control the thickness of the emission per control point. The final value will be CP thickness * Thickness
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Helper
When enabled the direction and strength of emission is displayed in the viewport. If you change the emitter's parameter, e.g. "Speed" or "Rotation", the gizmo will be updated accordingly.