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Code Block |
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byte Cmaxwell::setTriangle( dword iTriangle, // triangle index dword iVertex1, dword iVertex2, dword iVertex3, // 3 point indexes dword iNormal1, dword iNormal2, dword iNormal3 // 3 normal indexes ) |
Add a material for the whole object using:
Code Block |
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byte setMaterial (Cmaterial material); |
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