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Code Block
byte Cmaxwell::setSinglePrecisionOfGeometry( void )



Add vertices using:

Code Block
byte Cmaxwell::setVertex(
                           dword iVertex,   // vertex index_
                           dword iPosition, // vertex pos (0, ...__nPositionsPerVertex--1)
                           Cpoint point     // position_
                         )



Add normals using:

Code Block
byte Cmaxwell::setNormal(
                           dword iNormal, // normal index
                           dword iPosition, // normal pos (0 ..nPositionsPerVertex-1)
                           Cvector normal // normal XYZ direction
                        )

Add triangles using:

Code Block
byte Cmaxwell::setTriangle(
                             dword iTriangle, // triangle index
                             dword iVertex1, dword iVertex2, dword iVertex3, // 3 point indexes
                             dword iNormal1, dword iNormal2, dword iNormal3 // 3 normal indexes
                          )

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