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Render parameters
"STOP TIME" / dword / default:120 / maximum render time in minutes
"SAMPLING LEVEL" / float / default:25 / maximum sampling level
"NUM THREADS" / dword / default:0 (Automatic) Number of threads. 0 = automatic
"ID CPU" / dword / Seed used in the render.
"USE MULTILIGHT" / byte / default: 0 Enable MultiLight
"DO MOTION BLUR" / byte / default: 1 Motion blur on/off
"DO DISPLACEMENT" / byte / default: 1 Displacement on/off
"DO DISPERSION", / byte / default: 1 Dispersion on/off

Simulens
"DO VIGNETTING" / byte / default: 1 Vignetting on/off
"VIGNETTING" / real / default: 1 Vignetting value
"DO SCATTERING LENS" / byte / default: 1 Scattering on/off
"SCATTERING LENS" / real / default: 1 Scattering value

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Layers
"DO DIRECT LAYER" / byte / default: 1 Calculate direct layer
"DO INDIRECT LAYER" / byte / default: 1 Calculate indirect layer
"DO DIRECT REFLECTION CAUSTIC LAYER" / byte / default: 1 Calculate direct reflection caustic layer
"DO DIRECT REFRACTION CAUSTIC LAYER" / byte / default: 1 Calculate direct refraction caustic layer
"DO INDIRECT REFLECTION CAUSTIC LAYER" / byte / default: 1 Calculate indirect reflection caustic layer
"DO INDIRECT REFRACTION CAUSTIC LAYER" / byte / default: 1 Calculate indirect refraction caustic layer

Tonemapping

Tonemapping used for converting from 32 bits high dynamic range to depths displayable by screen devices (typically 8 bits) is set through the function:

Code Block

byte Cmaxwell::setToneMapping(

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                               real monitorGamma, // monitor gamma (2.2)

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                               real burn // burn (0.5)
                             );