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This section explains the basics to create a Maxwell Render plug-in to read and write ins. The SDK can be used for many things as:

- Create plug-in connectivity between 3D applications and Maxwell Render

- Create and Read MXS files. The MXS A MXS (Maxwell Scene Format) file contains all the information needed for Maxwell to render a scene. This SDK can be used, for example, to create plug-in connectivity between 3D applications and Maxwell Render, or for other purposes.

- Integrate the Maxwell Render Engine inside 3D applications

- Read and Write MXI files (Maxwell Image format)

How to use the SDK

The Maxwell SDK is composed of header files and libraries written in C++. To compile your application, you need to include the header maxwell.h. The maxwell.h header is self-documented and contains descriptions and examples of the most important functions. To link the application, the following libraries are available: 

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