This section explains the basics to create Maxwell Render plug-ins. The SDK can be used for many things as:
- Create plug-in connectivity between 3D applications and Maxwell Render
- Create and Read MXS files. A MXS (Maxwell Scene Format) file contains all the information needed for Maxwell to render a scene
- Integrate the Maxwell Render Engine inside 3D applications
- Read and Write MXI files (Maxwell Image format)
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The public SDK contained in the Maxwell Render Package does not include rendering capabilities; so it cannot be used for integrating the renderer inside other applications. This function is available only in the private SDK |
How to use the SDK
The Maxwell SDK is composed of header files and libraries written in C++. The main header files are self-documented and contain descriptions and examples of the most important functions. The most important headers are:
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