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The plugin adds a new Maxwell menu to Rhino's main menu, when it is set as the current renderer.

Menu

The Maxwell menu has several sub-menus:

Plugin Windows

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The visibility of the various plugin windows may be toggled using these menu items.

Rendering and Export

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This menu item provides access to the various ways of exporting and rendering with Maxwell.

Scene Data Management

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This menu item provides access to commands used to import and export scene data and materials.

CommandFunction
Export Current StateSaves all Scene Manager parameters to an .sxl file for sharing or for later use.
Import Saved StatePrompts for the location of an .sxl file to import.

Animation Control

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This menu item provides access to commands used to begin, end, and cancel animations, as well as for setting Motion Blur positions (see Motion Blur) for Cameras and objects.

Toolbars

In addition to its menu, the plugin also provides a set of custom toolbars, which may be opened using Maxwell > Plugin Windows > Show All Toolbars.

Maxwell Shortcuts

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Each button i this toolbar shows one of the plugin’s other toolbars as a fly-out.

Tools

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Buttons in this toolbar open or close the various plugin windows:

ButtonLeft-clickRight-click
Scene ManagerToggle visibility of the Scene Manager.Show the Scene Manager Shortcuts fly-out.
Database ManagerToggle visibility of the Database Manager.Image Added
Material Editor

Toggle visibility of the Material Editor.

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Log ViewerToggle visibility of the Log Viewer.Image Added
Help ViewerToggle visibility of the Help Viewer.Image Added

Scene Manager Shortcuts

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Each button in this toolbar opens its related page in the Scene Manager.

Camera

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This toolbar provides access to various camera tools provided by the plugin:

ButtonLeft-clickRight-click
Camera LCD ReadoutToggle the Camera LCD readout.Image Added
Camera Heads-Up DisplayToggle the Camera heads-up display.Image Added
Auto-Focus to ObjectsPrompts for a selection of objects, which are then used to set the current camera's focal distance and fStop. It is recommended that the current camera have Auto-Exposure enabled when using this command.Image Added
Pick Camera Focal DistanceSet the current camera's focal distance by picking a point in the viewport.Image Added
Pick Z-Clip Near Plane DistanceSet the current camera's near Z-Clip plane by picking a point in the viewport.Image Added
Pick Z-Clip Far Plane DistanceSet the current camera's far Z-Clip plane by picking a point in the viewport.Image Added

Environments

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Use the commands in this toolbar to control the display of Image Based environment maps, and a custom-drawn compass, in the Rhino viewport.

ButtonLeft-clickRight-click
BackgroundEnable display of the corresponding Image Based Environment channel in the viewport. A valid path for the environment should already be set when using this command.


Browse for an MXI/HDR map to be assigned to the corresponding Image Based channel and enable display of that map in the viewport.


Illumination
Reflection
Refraction
NoneDisable Image Based Environment display in the viewport.Image Added
Viewport CompassEnable or disable display of a compass which indicates North (see Scene Rotation) in the viewport.Pick the radius of the viewport compass. The Viewport Compass should be enabled before using this command.

Functions

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This toolbar contains material-related commands used for assigning, clearing, and refreshing materials.

ButtonLeft-clickRight-click
Select Objects and Apply the Current Maxwell materialPrompts for an object selection; assigns the current Maxwell material when the selection has been made.Image Added
Apply the Current Maxwell material to Selected ObjectsApplies the current Maxwell material to currently-selected objects.Image Added
Select Objects with the Current Maxwell materialSelects all objects which use the current Maxwell material.Image Added
Remove material from selected ObjectsRemoves Maxwell materials from any currently-selected objects.Image Added
Remove material from LayersRemoves the Maxwell material from the current layer, if it has one.Removes Maxwell materials from all layers in the model.
Restore Viewport materialsDirects the plugin to run through its materials and force an update of their associated Rhino materials, since they can become unsynchronized when modified outside of the plugin's knowledge.Image Added

Rendering

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This toolbar contains commands related to writing, editing, and rendering MXS files, and also rendering in Maxwell Fire.

ButtonLeft-clickRight-click
Render in MaxwellExport the model to an MXS file and render that file in Maxwell Render.Same as left-click, but exports only the selected objects.




Render RegionSelect a region to render in Blow-up mode, export the model to an MXS file, and render that file in Maxwell Render.
Render Blow-upSelect a region to render in Blow-up mode, export the model to an MXS file, and render that file in Maxwell Render.
Write MXS and Open in Maxwell StudioExport the model to an MXS file and edit that file in Maxwell Studio.
Write MXSExport the model to an MXS file.
Maxwell FireToggle visibility of the Maxwell Fire window.Open the Maxwell Fire window (if it is not already open), export the model, and begin rendering in Maxwell Fire.

Animation

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The commands in this toolbar are used for setting up animations and motion blur.

ButtonLeft-clickRight-click
 Begin AnimationSets up the animation loop, creates animation-output folders, and resets the frame counter. Until the animation loop is ended or cancelled, MXS output will be redirected to the animation folders, and Maxwell Render will not be started.Image Added
 End AnimationEnds the animation loop (if it is currently active), and renders any queued frames in Maxwell Render.Image Added
 Cancel AnimationCancels the animation loop, if it is currently active.Image Added
Motion BlurStores the current location of motion-blur-enabled objects. The stored locations will be used to generate object motion-blur when the scene is rendered.Stores the location of the current camera, in order that it might be used in the calculation of camera-motion-blur when the scene is rendered.