Version 2.7.37 - October 10th, 2013
Changes
objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option)
added support for exporting UV coordinates for Max hair
added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported
added a way to override the output image path
added the option to create a ghost BSDF for Maxwell lights
Maxwell lights are no longer hidden to reflections by default
Fixes
- wrong pivots for proxies and MXS references in the viewport
- changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images)
- wrong transformations when scattering objects imported from MXS
- objects imported from MXS had wrong pivots
- wrong frame number during export for BIN meshes in some cases
- in scenes with more than one PFlow source, only the first one was exported
- file sequences didn't work in MXS references
- spotlight emitter had the same light distribution regardless of cone angle
- crash in Ornatrix
- wrong hair position when the mesh on which the strands were generated was controlled by bones
- emitters created from Maxwell lights were disabled randomly
- wrong MXI location when no path was given
Version 2.7.30 - July 8th, 2013
Changes
- added support for ornatrix v2 and removed support for ornatrix v1
- hair vertex colors are gamma-corrected
- the plugin no longer checks the save file flag, only the existence of the file name
Fixes
the V texture coordinate was flipped when importing MXS files
the viewport texture display used the wrong UVW channel for referenced materials when the display driver was Direct3D
improper mesh import when it has a single material assigned per face instead of being assigned on the whole mesh
the proxy and RFRK objects crashed when used with some modifiers
crash when using multiscatter with MXS references and proxies
wrong transformation matrix for Max instances of Maxwell proxy objects
objects imported from MXS were invisible when the viewport was set to wireframe mode
objects imported from MXS became corrupted when converted to editable poly
Version 2.7.27 - April 25th, 2013
Changes
- added support for Max 2014
- added support for Multiscatter
- camera manipulation in FIRE uses an orbit camera model now
Fixes
- the UI of the Maxwell material isn’t shown if you select sub-components in the material navigator
- gamma was applied twice in the Max render image view if the alpha channel was enabled
- the draft quality setting in the render options panel wasn’t working
- wrong position for Max Hair objects with non-identity pivots
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