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  • objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option)

  • added support for exporting UV coordinates for Max hair

  • added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported

  • added a way to override the output image path

  • added the option to create a ghost BSDF for Maxwell lights

  • Maxwell lights are no longer hidden to reflections by default

Fixes

 

  • wrong pivots for proxies and MXS references in the viewport
  • changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images)
  • wrong transformations when scattering objects imported from MXS
  • objects imported from MXS had wrong pivots
  • wrong frame number during export for BIN meshes in some cases
  • in scenes with more than one PFlow source, only the first one was exported
  • file sequences didn't work in MXS references
  • spotlight emitter had the same light distribution regardless of cone angle
  • crash in Ornatrix
  • wrong hair position when the mesh on which the strands were generated was controlled by bones
  • emitters created from Maxwell lights were disabled randomly
  • wrong MXI location when no path was given

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