During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around.
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These same options are available both in Studio and on the rest 3D platforms. The location of these options in your 3D platform may vary depending on each 3D platform interface arrangement.
Hidden from Camera
This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination).
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Z-clips Planes define near and far distance boundaries outside of which the objects will not be considered by the render calculations. Please see the Z-clip planes page for more details.
This option is useful when you want to clip your scene with a near and far plane to avoid unnecessary calculations, except for certain particular objects that you do not want to appear. be affected by the Z-Clip planes.