During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around.
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These same options are available both in Studio and on the rest 3D platforms. The location of these options in your 3D platform may vary and depends on each 3D platform interface arrangement .
Hidden from Camera
This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination).
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This option allows you to skip this option from the Global Illumination calculations. This way, you can avoid an object to cast shadows and affect other objects with its color bleeding.
Enabling this option (right) you can force an object not to cast shadows nor affect other objects with its color bleeding
Hidden to Z-clip Planes
Z-clips Planes define near and far distance boundaries outside of which the objects will not be considered by the render calculations.