Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Method: Tile your texture in X axis, Y axis, both the X and Y axis, or do not use any tiling at all (no repeat).
  • Relative/Meters: The amount of tiling for a texture can be set in the texture coordinates (Relative), or in real scale in meters (Meters). Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object. This is very useful to create re-usable materials which can simply be dragged & dropped on an object of any size. For example, if you want to create a material with 25cm tiles, check the Meters mode, and set the tiling for both X and Y axis to 0.25. Now you can drop this material on a floor of any size and your tiles will always be 25cm. For more detailed info see the page Working with materials UV sets and textures in Studio.
  • Repeat: Specify the tiling amount (number of repetitions of the texture) in the desired axis.

...