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Viewports

The viewports in Studio are OpenGL® based and display all the scene items (objects, cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to display a 3D/ 2D viewport, providing perspective and orthographic views.

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  • ALT + LMB = Rotate camera around the target origin
  • ALT + MMB = Pan camera
  • ALT + RMB = Zoom camera in/out
  • ALT + CTRL + LMB = "Slow“Slow-mode" mode” – slowly rotate camera around the target origin.The up/down arrows on keyboard can be used to change how slowly the camera should move in this mode. You can repeatedly press the up/down arrows to adjust, then use ALT + CTRL + LMB.
  • ALT + CTRL + MMB = "Slow“Slow-mode" mode” – slowly pan camera.
  • ALT + CTRL + RMB = "Slow“Slow-mode" mode” – slowly zoom camera in/out.
  • ALT + SHIFT + LMB = Rotate camera target around the camera origin.
  • ALT + SHIFT + RMB = Displace camera origin along the look-at direction. This also moves the camera's camera’s focal point (camera target), along with the camera.
  • ALT + SHIFT + MMB = Roll camera.

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  • Reset Viewport will reset the viewport to a default perspective view.
  • Look at Selection applies to both camera and perspective view and it centers the selection in the viewport without changing the position of the viewer or the camera zoom.
  • Center Selection centers the current selection (objects and/ or groups) in the viewport (Shortcut: C).
  • Center Scene centers the entire scene in the viewport (Shortcut: Shift + C).
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