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Comment: Migrated to Confluence 4.0

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Maxwell plugin for Modo R2 can export complex modo scenes to Maxwell Render in a blink. What's What’s more, you can set the Maxwell specific items and parameters inside modo and save them with your modo scene.

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The plugin provides automatic conversion for most of the modo settings. It means you don't don’t have to set Maxwell environment, plugin converts your modo environment to the appropriate Maxwell environment. You don't don’t have to create Maxwell materials because the plugin converts your modo materials to Maxwell materials. It is very simple, just click and go. The benefit of this automatic workflow is that your Maxwell Render will follow your modo scene very closely. This means you can preview your settings with the modo preview render engine, and enjoy the top quality of the rendered Maxwell image.

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  • Complex geometry export (polygons, texts, spline patches, subdiv geometries)
  • Support for modo mesh deformers (MDD, Morph, Vertex map)
  • Multiple UV maps
  • Automatic UV map conversion from modo projected textures (Planar, Cubical, Box, Cylindrical, Spherical, Front projections)
  • Instance and Replicator export
  • Camera export with Maxwell specific parameters
  • Environment export (automatic/manual)
  • Maxwell Environment in modo
  • Modo to Maxwell material conversion (colors, settings, Image Maps, material groups)
  • Maxwell Materials in modo ("*.mxm" mxm” materials)
  • Light export (emulates modo lights with emitter objects)
  • Modo Procedural Texture export
  • Reference scene support
  • Motion Blur
  • Maxwell FIRE in the modo viewport (with limitations) 
  • Maxwell Proxy
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