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Maxwell Render can calculate two types of motionblur: for the entire object and also for individual moving vertices of the object (deformation motionblur). As deformation motionblur needs more RAM when rendering (depending on the number of vertices the object has), and is only needed if the object actually deforms, you have the choice to activate only normal motion blur or also deformation motion blur.
Motionblur with Emitters
The high precision Motion Blur in Maxwell affects the emitters as well, creating very natural lighting effects on moving objects. Of course, the render doesn't shown only the light trail, but the whole scene lighting is being affected by the emitter motion.
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h6. See instant results while setting up a scene with truly interactive previews.
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