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By default Maxwell Studio has a standard perspective visualization mode that acts like a camera, but without all the possibilities of a real Maxwell camera. It is not always necessary to create a camera for your scene, but we do recommend it. It will give you full control over the final look of the image.
Use the viewport menu (right-click in the viewport) and choose "New Camera"“New Camera”, or press CTRL + Shift + C (Cmd + Shift + C on Mac OSX), or right-click in the Cameras List panel and choose "New Camera"“New Camera”. This will create a camera with the point of view of your current perspective view. You can create as many cameras as you want.

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Selecting a camera in the Camera List panel will display the properties of that camera in the Camera Parameters panel.

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The frustum is visible as a yellow frame when a camera is selected
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h6. The frustum is visible as a yellow frame when a camera is selected
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Moving a Camera

Switch the viewport to "Camera View" “Camera View” and rotate, pan or zoom the view as explained earlier (ALT + mouse). This mode only affects the origin of the camera. In order to pan or rotate the camera as well as the target of the camera, use the shortcut ALT + SHIFT + mouse.
The camera can also be moved using its translate handles. Select the camera from the Camera List panel, and press the move icon from the top row of icons. The translate handles appear and you can move the camera without moving its target.
You can use the 'L' key on your keyboard to go through different camera move modes. By default only the camera will move when using the transform handles.

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These and the rest of the cameras features are explained on the Cameras List panel and the Camera Parameters panel sections.

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h6. Hide/Unhide and Lock/Unlock a camera on its Camera Parameters panel
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