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Render by Stack! Studios

 

While Maxwell Render is uncomplicated and straightforward, it does make use of some concepts and functions that may be new or different to you. They account for Maxwell Render’s superb quality and realism. It is important to understand these concepts and how they differ from more commonly used notions before you start working with Maxwell Render. Note that these functions are explained in further detail later on in the manual.

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With Maxwell Render 2 and its new stacked layers system, it is possible to create sophisticated materials easily. Materials can now be stacked in a layered way, so you can mimic many surfaces that are composed of different materials one over another.

Maxwell materials are based on physical properties and therefore very easy to use once understood properly. To help users to understand and use the Maxwell materials, we have created the MXM Gallery webpage, were you can freely download thousands of photorealistic materials ready to use in your own projects. We also provide Wizards to guide the user in material creation.

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Maxwell Render™ is based on how light interacts with objects and materials in the real world, so the concepts behind it are easy and intuitive to learn. You don’t have to learn many parameters with strange terminology that have no equivalent in the real world - you work more like a photographer. You set up your lights using real world values, you adjust the camera using real camera parameters and let Maxwell Render handle the rest. This intuitive workflow is also flexible enough to allow for in-depth technical experiments, reviews or renders, if that is what you’re looking for.

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