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This is a list of error messages seen in the Console panel in Maxwell Render. If the Console panel is not visible, make sure it's checked in Window>Console.

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This message means that Maxwell is trying to read a MXS file and it can not understand it. This is caused by your the export plugin you are using, which may be newer than your running Maxwell version, so the plugin produces a MXS file that your Maxwell version (older) can not understand. We also highly recommend to avoid special characters in your filenames and scenenames as these can cause problems on different systems.

If you've recently upgraded your plug-in, make sure you've also upgraded Maxwell. You will usually find in the plug-in release info, which version of Maxwell the plug-in is compatible with.

You will find the latest versions from our Download Area (through the Customer Gateway). The latest version of Maxwell is also there.

5. "UVW channels (2) on object "myobject" not enough for material "mymaterial"

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You will get this error message if the object does not have enough UV channels to render the material applied to it. In Maxwell Render, UV channels (UV sets) start from 0. This means that, if an object only has one set of UVs, but you apply a material which has a texture that uses UV channel 1, the object needs to have two sets of UV channels (0 and 1).

If your object only has one UV channel, make sure all textures (diffuse, bump, weightmap etc.) are set to use the projector channel 0 in the Texture Picker.

If the material requires two or or more UV channels, add these extra UV channels to the object the material is applied to in your main application, or in Maxwell Studio from the UV sets section of the Object parameters panel. For more details see the Working with UV sets and textures in Studio page in the Maxwell Documentation section.

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