Version 2.7.4 - June 18th, 2012
- Maya 2013 is supported
- added Maxwell grass
- updated the command line render flags for pre- and post- MEL scripts to match the built-in renderer
- projecting UVs works when no placement object is present
- added support for cubic and spherical texture projections
- increased maximum f/stop value to match Studio
- added anamorphic bokeh settings in the Maxwell camera attributes panel
- added render flags for the MXS reference objects
- bump maps are exported as disabled when bump mapping is off, instead of being completely ignored
- PaintFX hair can generate root UVs
- added a new entry in the list of displacement types: "3D RealFlow"
- particle mass, age, color and UV are exported to the MaxwellParticles extension when present
- PXY files can be used with the MaxwellParticles extension
- added back the region rendering controls on the camera attribute editor; the Maya region settings take precedence when using region rendering
- the rendered region is applied on top of the existing Render View image
- smoothed meshes with per-face material assignments are supported
- fixed: FIRE was not refreshed when moving a MXS reference object
Version 2.6.27 - April 2nd, 2012
- added "off" to the display mode list of the BIN mesh loader, which prevents the BIN files from being accessed for viewport preview
- setting the LOD to 0 in the particle objects and MXS reference prevents the plug-in from reading anything from disk
- added shelf buttons for creating and assigning Maxwell materials
- added help and about buttons on the shelf
- added an API which can be used to customize the export process
- the transparency of the native materials is used as layer weight instead of transmittance color in the Maxwell approximation
- the IOR parameter of Blinn and Phong shaders is taken into account by the translator
- fixed: crash when trying to run Maya with non-accelerated OpenGL drivers (e.g. under Remote Desktop in Windows, or with Mesa on Linux
- fixed: errors on Mac OS and Linux when the RealFlow plug-in was also loaded
- fixed: some AE controls did not work correctly on Mac when a material had multiple layersadded Maxwell render flags for hair nodes, particle systems and instancers
...