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Version 2.7.4 - June 18th, 2012

  • Maya 2013 is supported
  • added Maxwell grass
  • updated the command line render flags for pre- and post- MEL scripts to match the built-in renderer
  • projecting UVs works when no placement object is present
  • added support for cubic and spherical texture projections
  • increased maximum f/stop value to match Studio
  • added anamorphic bokeh settings in the Maxwell camera attributes panel
  • added render flags for the MXS reference objects
  • bump maps are exported as disabled when bump mapping is off, instead of being completely ignored
  • PaintFX hair can generate root UVs
  • added a new entry in the list of displacement types: "3D RealFlow"
  • particle mass, age, color and UV are exported to the MaxwellParticles extension when present
  • PXY files can be used with the MaxwellParticles extension
  • added back the region rendering controls on the camera attribute editor; the Maya region settings take precedence when using region rendering
  • the rendered region is applied on top of the existing Render View image
  • smoothed meshes with per-face material assignments are supported
  • fixed: FIRE was not refreshed when moving a MXS reference object

Version 2.6.27 - April 2nd, 2012

  • added "off" to the display mode list of the BIN mesh loader, which prevents the BIN files from being accessed for viewport preview
  • setting the LOD to 0 in the particle objects and MXS reference prevents the plug-in from reading anything from disk
  • added shelf buttons for creating and assigning Maxwell materials
  • added help and about buttons on the shelf
  • added an API which can be used to customize the export process
  • the transparency of the native materials is used as layer weight instead of transmittance color in the Maxwell approximation
  • the IOR parameter of Blinn and Phong shaders is taken into account by the translator
  • fixed: crash when trying to run Maya with non-accelerated OpenGL drivers (e.g. under Remote Desktop in Windows, or with Mesa on Linux
  • fixed: errors on Mac OS and Linux when the RealFlow plug-in was also loaded
  • fixed: some AE controls did not work correctly on Mac when a material had multiple layersadded Maxwell render flags for hair nodes, particle systems and instancers

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