e core rendering application in Maxwell Render (previously called MXCL) is the engine which computes your render and shows you the final image. The component is called Maxwell.exe in Windows, Maxwell.app in Mac OSX and Maxwell in Linux. It provides a standalone interface that allows users to load MXS scenes to render, view the rendering progress and adjust render parameters. Many of these parameters can be adjusted while the render is in progress. When adjusting parameters, the small preview image will show you the results in real-time.
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The following table illustrates the number of new rays that are evaluated in each new Sampling Level on a generic 1920x1080 pixels render:
SL step | SL 0 to 1 | SL 1 to 2 | SL 2 to 3 | SL 3 to 4 | SL 4 to 5 | SL 5 to 6 | SL 6 to 7 | SL 7 to 8 | SL 8 to 9 | SL 9 to 10 |
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Number of new rays evaluated in that SL | 2.073.600 | 3.110.400 | 4.665.600 | 6.998.400 | 10.497.600 | 15.746.400 | 23.619.600 | 35.429.400 | 53.144.100 | 79.716.150 |
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As you can see, in each Sampling Level Maxwell evaluates 1.5 times the number of rays it evaluated in the previous one, so this is the reason why the progression of time is always in a x1.5 ratio.
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