...
Info |
---|
Please note that plugins may have a slightly different parameter structure and some parameters may not appear. This list is built from the structure found in Maxwell Studio (Camera Parameters panel). |
Type
General settings for the camera, including type: 2D or 3D camera.
Parameter name | What it controls |
---|---|
Projection | Set the camera to a 3D perspective view, or any of the orthographic 2D views available. In Studio you can also change the projection from the top menu in a viewport panel (3D, F, B, L, R, T, D) |
Hidden | Camera will be hidden in the viewport. Useful when you have many cameras in your scene and the view gets cluttered |
Locked | Locking the camera will prevent any accidental changes in camera position and settings. You cannot navigate in the viewport using a locked camera, only view your scene through it. |
Coordinates
The position of the camera and the camera target in world space.
Parameter name | What it controls |
---|---|
Camera Position: | X, Y, Z world coordinates of the camera. |
Target Position: | X, Y, Z world coordinates of the camera target. |
Target Distance: | Distance from the camera to the camera target. The camera target represents the point where your render will be in perfect focus. Changing this parameter will move the camera target closer or farther away from the camera |
Roll Angle: | Rolling angle of the camera (in degrees). |
Optics
Controls for the virtual lens of the camera. These settings affect DOF, field of view and exposure.
Parameter name | What it controls |
---|---|
Focal length | The focal length of the camera "lens". See the Camera page - Focal Length section for an indepth explanation |
Lock Exposure | Allows you to connect the Shutter and f-Stop parameters together so that when you change one, the other updates to maintain the same exposure. For example if you change the f-Stop the Shutter will automatically change to keep the same exposure. if you change the Shutter, the f-Stop will change to maintain the exposure. |
Shutter | Controls the Shutter of the virtual Camera. The shutter is a mechanical "curtain" inside a camera that opens and closes very quickly, determining how much time the film or sensor is exposed to light. The unit is in hundreds of a second, so a shutter-speed of 100 means the sensor is exposed to light during 100th of a second. Faster shutter-speeds decrease the exposure and produce darker images. This parameter is useful when doing animations, or still renders with a moving object, because it also controls the amount of motion blur seen on the object - longer shutter speeds (ie 1/2 a second, or 1 second or more will produce more motion blur on the object). When doing a render of with non moving objects this parameter can be ignored. You can still use it to control the exposure of the render if you like, but changing the ISO parameter in this case will have the exact same effect. |
f-Stop | Controls the size of the aperture of the camera "lens". This parameter affects both exposure and depth of field. See Camera page - F-stop section for an indepth explanation |
EV number | Stands for Exposure Value. It lets you easily change the exposure of a scene in predefined steps. For example if you wish to make the render twice as bright, decrease the EV by one whole number (ex. from 11 to 10). Changing the EV number will automatically update the Shutter parameter to adjust the exposure. |
...