Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The Objects List is a panel where the groups, objects and their hierarchies in your scene are listed in a tree style.

  

...

Image Added

The object list panel

  

The objects panel is organized into columns, from left to right: Hide/Unhide object (dot icon), Lock/Unlock object (lock icon), Object, Material, and Multimaterial (cube icon).
Each column can be re-sized by clicking on and dragging the column separations. The Hide/Unhide and Lock/Unlock icons at the top of the columns can be used to quickly hide/unhide or lock/unlock the items in your scene. The material column shows which material is applied to your object/group and the Multimaterial column shows which objects have multiple materials applied to them.

Right-click in the Objects List to view the available toolsoptions:

• Assign Material: Apply a material to a selection of one or more objects and/ or groups.
• Clone: Create clones of your current selection.
• Instance: Create instances of the current selection.
• Group: Create a group from a selection of objects. A pop-up will appear allowing you to name the group. Groups can be nested to create hierarchies. Simply drag and drop a group over another group or object.
• Ungroup: Ungroup the objects contained in one or more groups.
• Group Triangles: Create a triangle group from a selection of triangles. You can select triangles by clicking on an object and switching to triangle selection mode. The triangle group can be found in the Object parameters panel under the “Triangle Groups” tab. This feature is useful if you want to apply another material just to a portion of an object, in which case you drag/ drop the material over the triangle group listed in the Object parameters panel.
• New UV set: Select one or more objects and use this feature to create a new UV set for the object(s).
• New MXS Reference: Create a reference to an external file (in .mxs format). .
• RealFlow Particles: Create a reference to an external RealFlow particles cloud file (in .bin format).
• Procedural Object: Create a reference to a procedural RFMesh or RFParticle file.

...

• Merge objects: Select two or more objects and choose this command to merge them into one object. The separate objects will be merged into a single object. This is useful to simplify your scenes (merge for example all objects that share one material), or to merge emitters to reduce the number of Multilight sliders. Please note that instances attached to the objects that are merged will be deleted.

...

section
Wiki Markup
{center}
!studio_obj_list2.jpg!

h6. The Objects List right-click contextual menu
{center}

 

...

 

...

 

...