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Clicking on any texture icon will bring up the Texture Picker, which allows you to load a texture, and adjust its brightness, contrast and saturation, or change the tiling of the texture on the object.

  

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h6. Detail of the Texture Picker
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Detail of the Texture Picker
  • Load texture: To choose a texture, click on the Load button or drag & drop a texture from any Explorer or desktop window into the main frame. You can drag & drop multiple textures at once. The textures will become available for selecting in the dropdown menu.

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  • Unload a texture: Select a previously loaded texture from the dropdown menu and click the Unload button to remove it from the scene. This will free up some memory.

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  • Full View: View a texture in full size. You can also use the image control sliders in the full view window, although the texture will not update in real time. It will update after you have made a change.

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  • Refresh: Reload a texture in case you have edited it in an external image editing application.

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  • Switch Display Size: Switch the thumbnail texture view to a small or a large preview for easier viewing of texture changes.

There are also several parameters to control the Projection Properties and Image Properties. 

Projection Properties

The application of the texture can be controlled through the Projection Properties area.

  

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h6. The whole Texture Picker
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These parameters control the placement and tiling of a texture on the object.

  • Channel: Specify the UV set to be used for this texture.

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  • Method: Tile your texture in X axis, Y axis, both the X and Y axis, or do not use any tiling at all (no repeat).

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  • Relative/Meters: The amount of tiling for a texture can be set in the texture coordinates (Relative), or in real scale in meters (Meters). Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object. This is very useful to create re-usable materials which can simply be dragged & dropped on an object of any size. For example, if you want to create a material with 25cm tiles, check the Meters mode, and set the tiling for both X and Y axis to 0.25. Now you can drop this material on a floor of any size and your tiles will always be 25cm.

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  • Repeat: Specify the tiling amount (number of repetitions of the texture) in the desired axis.

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  • Offset: Select the amount of offset for the X, Y axis.
Image Properties

The Image Properties area is an image editor where you can make simple adjustments:

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