Version 2.6.27 - April 2nd, 2012
- added "off" to the display mode list of the BIN mesh loader, which prevents the BIN files from being accessed for viewport preview
- setting the LOD to 0 in the particle objects and MXS reference prevents the plug-in from reading anything from disk
- added shelf buttons for creating and assigning Maxwell materials
- added help and about buttons on the shelf
- added an API which can be used to customize the export process
- the transparency of the native materials is used as layer weight instead of transmittance color in the Maxwell approximation
- the IOR parameter of Blinn and Phong shaders is taken into account by the translator
- fixed: crash when trying to run Maya with non-accelerated OpenGL drivers (e.g. under Remote Desktop in Windows, or with Mesa on Linux
- fixed: errors on Mac OS and Linux when the RealFlow plug-in was also loaded
- fixed: some AE controls did not work correctly on Mac when a material had multiple layersadded Maxwell render flags for hair nodes, particle systems and instancers
Version 2.6.23 - January 30th, 2012
- added a motion blur factor control for particle systems
- added Maxwell render flags for hair nodes, particle systems and instancers
- the format and depth of the extra render channels are forced to the same values as the color channel when embedding is on
- added an attenuation unit control for the BSDF
- added support for multi-step camera motion blur
- the referenced material supports viewport 2.0
- added support for silent installs on Windows (pass /S on the installer command line)
- the FIRE scene state can be frozen using the Viewport menu in the popup panel
- added the -restartFire and -freezeFireState flags to the maxwell command which apply to all running FIRE instances
- Maxwell is started with -node when running a batch render, so that it uses a node license, not a GUI license
- the search paths configured in the plug-in preferences are saved in the exported MXS files
- integrated region rendering with Maya's render view and removed the Maxwell-specific region attributes from the camera
- removed the "Default to High Quality" plug-in preference
- added a render option which disables the export of built-in Maya lights
- fixed: slow export for particle instancers
- fixed: native light intensities were not read back correctly from ML if the intensity multiplier was left at its default value
- fixed: possible crash when loading the plug-in
- fixed: the Maxwell material didn't respect the viewport backface culling setting (culling was always on)
- fixed: render layer overrides could not be applied on material checkboxes
- fixed: wrong state for the save image, start and stop menu items in the FIRE panel
- fixed: global displacement scale shouldn't be applied to relative displacement heights
- fixed: the global displacement scale wasn't applied to 3D displacement height
- fixed: the "merge materials" window didn't have a title
- fixed: a "0" was displayed in the override temp directory control when the value was not set
- fixed: bad text alignment in the preferences window
- fixed: if a Maya or Shave hair object fails to produce lines, the export is no longer canceled
- fixed: texture UV channel indexes were not imported from MXM files
- fixed: exporting with "Will use sequence rendering" enabled resulted in an error about invalid file extension
- fixed: the meaning of the "embed in MXS" flag on the referenced material was reversed
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