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Introduction

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The five main areas of the material editor are:

1. Layers Tree

Maxwell Render’s materials are made up of different “components” which are organized into folders (Layers). Each Layer can hold one or more BSDF components (BSDF is the main material definition), plus one Coating (varnish), one Emitter and/or one Displacement component.

Each folder represents a Layer, which are stacked vertically one on top of the other, similar to layers in a 2D image editing application. Please see the Stacking Layers section for more information about this. 

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The Layers tree

2. Material Preview

This window allows you to get a quick preview of the material while you are editing it. When you are changing your material parameters, double-click in the preview sample image to refresh the preview with the new parameters, or click on the Refresh Preview button (green double-arrow icon), and Maxwell Render will compute a preview of your material. During the preview, the green icon will be replaced by a red square icon, to indicate that it is calculating your preview. 

  

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The Preview window

3. BSDF Properties

Contains the parameters to control the main physical behavior for each material component.

  

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The BSDF properties of a material

4. Surface Properties

Parameters to control the surface properties of a material (mainly the physical roughness or smoothness of the surface itself).

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The Surface properties of a material

5. Subsurface Properties

Parameters to control the internal behavior in case of a translucent material, what is known as Sub-Surface Scattering (SSS). 

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The Subsurface properties of a material